Last night I had a dream that clearly exposed and worked out some major plot problems.
Unfortunately, I realized about five minutes after waking up, they were for a book I am not writing and know nothing about.
Hmph.
Butt back in chair. At the moment I don't even believe in the WIP. Which is not a reason not to work on it.
The cliche question all authors hate: "Where do you get your ideas?" The idea is the easy part. The idea is so easy to get, you can't give them away. I'm here to give them away, to share them, and invite you to recognize yours. We're all creative. Not all of us pay attention.
Showing posts with label dreams. Show all posts
Showing posts with label dreams. Show all posts
Thursday, October 2, 2014
Tuesday, September 17, 2013
Feedback
Pleasantest dream I’ve had in a long time.
Someone had approached me to write a Widespot-like book, and made a movie at the same time, to premiere the same day the book came out. It wasn’t exactly Widespot, because it was setting up a murder plot, but I used similar characters. I had to work to parameters but the packager and filmmaker both understood the point of Widespot and the openness so it had been a great experience making these things.
The day the movie came out my husband and I were in some sort of resort right after a big con of some kind, but the resort had a small movie theater and was showing it, so we went. The movie was well received, but the projector broke, so we went walking around and my husband was telling me his theories about how the story should work out. He thought Chester was the obvious person for the lovers to frame for the upcoming murder, and I had to explain that Chester wasn’t in the book. I wasn’t sure how the director had gotten permission to use him or why he wanted to.
Somehow word got out (I hadn’t been going around telling anybody) that the author of the book of the unfinished movie was there and I was approached by some people with a mutual acquaintance from the con, who had “some questions,” which were really their theories about what would happen. And then somebody overheard and joined us and started in with their own “questions,” then another person, until finally I’m in the theater listening to theory after theory and it’s wonderful! They had all these creative plot developments based on what had gone before and what they knew but didn’t know they knew about how story works, each one different and perfectly logical - I wish I could remember any of them, but you know how it is with dreams.
Until finally everyone had their say and clamored for me to get up and tell them the “real” story, and I got up to explain that there isn’t a “real” story, that they had each made the real story themselves because that was the whole point -
And woke up, which was good, because they'd have lynched me.
Artistic vision and public requirements don't necessarily synch perfectly. Games can be open-ended. Books and movies require closure.
This, I think, is why fandom thrives on series. You get the satisfactions of closure episode-by-episode, but the ongoing nature of the work invites the sort of active imaginative engagement that breeds fanfic, fanart, and ongoing water cooler discussion of issues. Unfortunately, the creative team can't afford to listen to this sort of thing too much - it's likely to make them self-conscious, tempt them into profitless discussion, distract them, or even potentially open them up to nuisance lawsuits if a fan proposes a storyline similar to one the creators come up with on their own.
It's a shame, because creators so seldom get the satisfaction of hearing their work discussed, or the extreme pleasure of seeing it in action, interacting with the audience. We're a social species. We like feedback. I don't think it's even ego-gratification - well, not all the way down - so much as it is creative satisfaction, and the wonder and surprise of seeing a work you know intimately in a completely different light.
On the other hand, if you're paying too much attention to feedback, you're not moving forward with the next work. So there's that.
Everything's a trade-off.
If you really crave audience reaction, volunteer to do storytime at the library. Just don't overload your schedule with your own work.
Someone had approached me to write a Widespot-like book, and made a movie at the same time, to premiere the same day the book came out. It wasn’t exactly Widespot, because it was setting up a murder plot, but I used similar characters. I had to work to parameters but the packager and filmmaker both understood the point of Widespot and the openness so it had been a great experience making these things.
The day the movie came out my husband and I were in some sort of resort right after a big con of some kind, but the resort had a small movie theater and was showing it, so we went. The movie was well received, but the projector broke, so we went walking around and my husband was telling me his theories about how the story should work out. He thought Chester was the obvious person for the lovers to frame for the upcoming murder, and I had to explain that Chester wasn’t in the book. I wasn’t sure how the director had gotten permission to use him or why he wanted to.
Somehow word got out (I hadn’t been going around telling anybody) that the author of the book of the unfinished movie was there and I was approached by some people with a mutual acquaintance from the con, who had “some questions,” which were really their theories about what would happen. And then somebody overheard and joined us and started in with their own “questions,” then another person, until finally I’m in the theater listening to theory after theory and it’s wonderful! They had all these creative plot developments based on what had gone before and what they knew but didn’t know they knew about how story works, each one different and perfectly logical - I wish I could remember any of them, but you know how it is with dreams.
Until finally everyone had their say and clamored for me to get up and tell them the “real” story, and I got up to explain that there isn’t a “real” story, that they had each made the real story themselves because that was the whole point -
And woke up, which was good, because they'd have lynched me.
Artistic vision and public requirements don't necessarily synch perfectly. Games can be open-ended. Books and movies require closure.
This, I think, is why fandom thrives on series. You get the satisfactions of closure episode-by-episode, but the ongoing nature of the work invites the sort of active imaginative engagement that breeds fanfic, fanart, and ongoing water cooler discussion of issues. Unfortunately, the creative team can't afford to listen to this sort of thing too much - it's likely to make them self-conscious, tempt them into profitless discussion, distract them, or even potentially open them up to nuisance lawsuits if a fan proposes a storyline similar to one the creators come up with on their own.
It's a shame, because creators so seldom get the satisfaction of hearing their work discussed, or the extreme pleasure of seeing it in action, interacting with the audience. We're a social species. We like feedback. I don't think it's even ego-gratification - well, not all the way down - so much as it is creative satisfaction, and the wonder and surprise of seeing a work you know intimately in a completely different light.
On the other hand, if you're paying too much attention to feedback, you're not moving forward with the next work. So there's that.
Everything's a trade-off.
If you really crave audience reaction, volunteer to do storytime at the library. Just don't overload your schedule with your own work.
Labels:
communication,
connection,
creativity,
dreams
Tuesday, December 27, 2011
Even My Dreams are on Vacation
I had a really great Garage Sale Idea dream last night.
Unfortunately, it was all mixed up with Hunger Games previews, where the Arena had a library in it and one of the competitors was a dog. Now all I can retrieve is the Hunger Games content.
On the up side, Damon is getting quite a lot of gaming work, geneology, and sleeping done, while my sims are having interesting times.
We see Warhorse with the Reverend Mom tomorrow. Maybe that will jolt me into a more serious mindset. Or maybe not. I'm cool either way.
To those of you who didn't or couldn't take the Christmas/New Year week off - my condolences.
Unfortunately, it was all mixed up with Hunger Games previews, where the Arena had a library in it and one of the competitors was a dog. Now all I can retrieve is the Hunger Games content.
On the up side, Damon is getting quite a lot of gaming work, geneology, and sleeping done, while my sims are having interesting times.
We see Warhorse with the Reverend Mom tomorrow. Maybe that will jolt me into a more serious mindset. Or maybe not. I'm cool either way.
To those of you who didn't or couldn't take the Christmas/New Year week off - my condolences.
Labels:
domesticity,
dreams,
personal holidays
Tuesday, October 11, 2011
Eureka! Or Not.
I saw exactly what I needed to do to revise the lesbian western, where the problem was, what I needed to do to fix it. The whole process unrolled before me tidy as you please.
Then I woke up and lost it all.
I don't regret this - much. Since in the same dream sequence, shooting the rapids of the San Antonio River behind a bunch of anglers, using a backpack as a flotation device, seemed like the logical way to beat the bad guys to the door of the Alamo halfway up a mountain, I doubt the insights were as profound, complete, and easily implemented as they seemed at the time.
That's the trouble with relying on inspiration. It's great fun when it happens, but the opening up of my subconscious and the flowering forth of ideas, connections, and insights that I've been making without noticing them comes along with an endorphin rush that overwhelms my judgment. I don't hurry to write inspirations down anymore. The good ones hang around and the impossible, misleading, and just plain stupid ones melt away like dreams do.
Valid inspirations are the reward for doing the work day after day after day after day - the research, the daily committing of work to medium, the pointless-feeling effort to logically work out a problem that you know perfectly well, from experience, will be solved when two disparate ideas line up together while you're doing something completely different. Like the dishes.
This is why authors should do their own house and yardwork, in addition to writing daily. You've got to give inspiration a place to strike in.
Then I woke up and lost it all.
I don't regret this - much. Since in the same dream sequence, shooting the rapids of the San Antonio River behind a bunch of anglers, using a backpack as a flotation device, seemed like the logical way to beat the bad guys to the door of the Alamo halfway up a mountain, I doubt the insights were as profound, complete, and easily implemented as they seemed at the time.
That's the trouble with relying on inspiration. It's great fun when it happens, but the opening up of my subconscious and the flowering forth of ideas, connections, and insights that I've been making without noticing them comes along with an endorphin rush that overwhelms my judgment. I don't hurry to write inspirations down anymore. The good ones hang around and the impossible, misleading, and just plain stupid ones melt away like dreams do.
Valid inspirations are the reward for doing the work day after day after day after day - the research, the daily committing of work to medium, the pointless-feeling effort to logically work out a problem that you know perfectly well, from experience, will be solved when two disparate ideas line up together while you're doing something completely different. Like the dishes.
This is why authors should do their own house and yardwork, in addition to writing daily. You've got to give inspiration a place to strike in.
Labels:
creativity,
domesticity,
dreams,
inspiration,
WIP
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