My cats are very disappointed in me. And when you look at my job performance the last few days, it's hard to blame them.
I'm letting workmen crawl around under their house with power tools and noisy bangy objects.
I left them Thursday to go to the farmer's market, bringing back tuna steaks that I wouldn't share with them.
Thai resents that I watched a DVD with Damon last night (the movie adaptation of Beezus and Ramona is great even though Beezus is too old) instead of playing videogames on the computer where she could catlap me; while Bruce resents that at the end of the movie I got up to do other things even though he was catlapping me.
I moved Thai out of the chair in front of the sewing machine just so I could sew, and even went so far as to close the door to that room when Bruce wanted me to do something for him but wouldn't tell me what it was. (I suspect he wanted me to chase the workmen out from under the house.)
I shut them out all afternoon one day this week without checking whether they might want to come in.
I've allowed it to rain when they wanted to be outside.
I am presently typing a blog post around Thai instead of rubbing her tummy like I'm supposed to.
In many ways, I am a terrible person to them. I leave them alone some days; do things they have no interest in when they need attention; refuse to let them participate in fascinating activities like sewing; and take them off the table when there's food on it. Even if the food isn't one they're interested in.
Yet, they purr for me, doctor me when I'm sick, snag me as I walk by to say hi, and forgive me even for vet visits and workmen. If my cats are happy, I know I'm not a terrible person.
It's good to get outside your own perspective and see yourself from another point of view once in awhile. If they can forgive my sins of omission and commission, I reckon I can, too.
The cliche question all authors hate: "Where do you get your ideas?" The idea is the easy part. The idea is so easy to get, you can't give them away. I'm here to give them away, to share them, and invite you to recognize yours. We're all creative. Not all of us pay attention.
Thursday, December 30, 2010
My Sins, According to Thai
Labels:
cats,
domesticity,
silliness
Tuesday, December 28, 2010
Character Study
As human beings, we tend to evade truths which as writers, as readers, and even as gamers we would do well to understand.
I have way too much to say on this topic for one blog post, but let's take one finite piece of it: the degree of autonomy that characters have.
We all react to characters as independent entities and as projections of their creator's selves. It can be absurdly hard to separate one's reaction to an actor from one's reaction to the characters we've seen him portray, to a singer from the persona expressed in the lyrics to her recorded music (even when we know she didn't write them), to an author from her most famous series hero, to an elven wizard on a unicorn from the US Marine playing her across the table from you.
Okay, maybe "separate from" is not the right verb phrase in the last case. Maybe "overcome the cognitive dissonance between" is better.
Anyway, this is clearly unfair. In all these cases, the character has an artistic purpose. In some of them, more than one person is responsible for the character. The movie needs a villain and the casting director chose Vincent Price to play him. As an artist, Price had to leave his own emotions behind and adopt those that will generate the most satisfactory villainous performance - guided by the director. The persona behind a song, the hero of a story, the party wizard all have roles in the final production that must be balanced for the best effect.
The character may even have been chosen because of his dissimilarity to the creator. A 16-year-old girl is not typically challenged by portraying a virgin elven wizard; a combat veteran may well be. A performer may deliberately create a performance persona so readily recognizable, yet so different from the real self, that it forms a privacy shield. Take it off, and he can walk around unnoticed among his fan base. I don't want to write endlessly about people who share my particular background, tastes, fears, and experience. Part of the point of making a character is to explore what it feels like to be someone other than me.
At the same time - there is a kind of player whose characters continually do obnoxious things, and who responds to complaints with an airy: "Oh, I'm just playing my character." An author, tasked with repeatedly creating characters who are racist, sexist, foul-mouthed, or violent, who says: "I'm just portraying them honestly. These people are not me." A musician who wants people to relax about the drug imagery in his music, and has a rap sheet a mile long.
These people are kidding themselves. You're creating a character for a reason, out of bits of yourself. If they're all nasty, you are choosing to put your nastiness front and center. You're still responsible for what they do.
I happened to think of this because I've been on a computer gaming forum where people, discussing various gameplay issues, will say things like: "I don't see why I should care about sim children when their parents don't" or "Romance sims are so bad, always cheating on their spouses." My sim parents love their children. My Romance sims don't cheat on their spouses, because I don't give them spouses. Other gamers will marry off Romance sims for the pleasure of finding creative ways to satisfy them without extramarital nookie; or to create soap opera plots; or for some other creative reason that doesn't involve projecting responsibility for their own darker impulses onto a bundle of program code.
I was interested to see the similarity between the choices people made for their sims in an asocial game and the choices people make for their PCs in a social game. It's easy to see, from these conversations, which of the computer gamers I would welcome at my gaming table and which ones I would rather avoid. But how does this square with my sense, as an author and as a gamer, that characters are independent entities? My characters are constantly surprising me. If I, and the people around me, couldn't separate them from me, the time my wizard fell in love with another character (not my husband!)'s fighter, or the time my priestess and my husband's ranger got locked into a power struggle over the group's tactical and moral options, would have been deeply problematic. Actually, when I'm in deep drama queen mode, other players are sometimes afraid that I have lost the distinction, and I sometimes get a good load of emotional chemicals on and have to call a break while I sort them out.
And what about the factor played by the phenomena of identification and projection - the interaction of the reader/viewer with the character, that inevitably makes him into something different from what the player, author, actor, whatever intended? I remember reading several books - Giants in the Earth by Ole Rolvaag was one; Ethan Frome by Edith Wharton was another - in high school English class, which engaged me in critical battles with other students and the teacher over characters regarded by everybody else in the class as unsympathetic or contemptible, but whom I saw as wronged and trapped in a maze of choices, all bad. I had my reasons for reading these characters in this way. Would the authors have been enlightened, encouraged, or horrified by my take on these characters? How much does it matter?
Everything exists on a spectrum. If you're looking for a simple conclusion to this thought, you're on the wrong blog. The important thing is not to solve these conundrums, but to be aware of them as we deal with characters, our own, and other people's.
I have way too much to say on this topic for one blog post, but let's take one finite piece of it: the degree of autonomy that characters have.
We all react to characters as independent entities and as projections of their creator's selves. It can be absurdly hard to separate one's reaction to an actor from one's reaction to the characters we've seen him portray, to a singer from the persona expressed in the lyrics to her recorded music (even when we know she didn't write them), to an author from her most famous series hero, to an elven wizard on a unicorn from the US Marine playing her across the table from you.
Okay, maybe "separate from" is not the right verb phrase in the last case. Maybe "overcome the cognitive dissonance between" is better.
Anyway, this is clearly unfair. In all these cases, the character has an artistic purpose. In some of them, more than one person is responsible for the character. The movie needs a villain and the casting director chose Vincent Price to play him. As an artist, Price had to leave his own emotions behind and adopt those that will generate the most satisfactory villainous performance - guided by the director. The persona behind a song, the hero of a story, the party wizard all have roles in the final production that must be balanced for the best effect.
The character may even have been chosen because of his dissimilarity to the creator. A 16-year-old girl is not typically challenged by portraying a virgin elven wizard; a combat veteran may well be. A performer may deliberately create a performance persona so readily recognizable, yet so different from the real self, that it forms a privacy shield. Take it off, and he can walk around unnoticed among his fan base. I don't want to write endlessly about people who share my particular background, tastes, fears, and experience. Part of the point of making a character is to explore what it feels like to be someone other than me.
At the same time - there is a kind of player whose characters continually do obnoxious things, and who responds to complaints with an airy: "Oh, I'm just playing my character." An author, tasked with repeatedly creating characters who are racist, sexist, foul-mouthed, or violent, who says: "I'm just portraying them honestly. These people are not me." A musician who wants people to relax about the drug imagery in his music, and has a rap sheet a mile long.
These people are kidding themselves. You're creating a character for a reason, out of bits of yourself. If they're all nasty, you are choosing to put your nastiness front and center. You're still responsible for what they do.
I happened to think of this because I've been on a computer gaming forum where people, discussing various gameplay issues, will say things like: "I don't see why I should care about sim children when their parents don't" or "Romance sims are so bad, always cheating on their spouses." My sim parents love their children. My Romance sims don't cheat on their spouses, because I don't give them spouses. Other gamers will marry off Romance sims for the pleasure of finding creative ways to satisfy them without extramarital nookie; or to create soap opera plots; or for some other creative reason that doesn't involve projecting responsibility for their own darker impulses onto a bundle of program code.
I was interested to see the similarity between the choices people made for their sims in an asocial game and the choices people make for their PCs in a social game. It's easy to see, from these conversations, which of the computer gamers I would welcome at my gaming table and which ones I would rather avoid. But how does this square with my sense, as an author and as a gamer, that characters are independent entities? My characters are constantly surprising me. If I, and the people around me, couldn't separate them from me, the time my wizard fell in love with another character (not my husband!)'s fighter, or the time my priestess and my husband's ranger got locked into a power struggle over the group's tactical and moral options, would have been deeply problematic. Actually, when I'm in deep drama queen mode, other players are sometimes afraid that I have lost the distinction, and I sometimes get a good load of emotional chemicals on and have to call a break while I sort them out.
And what about the factor played by the phenomena of identification and projection - the interaction of the reader/viewer with the character, that inevitably makes him into something different from what the player, author, actor, whatever intended? I remember reading several books - Giants in the Earth by Ole Rolvaag was one; Ethan Frome by Edith Wharton was another - in high school English class, which engaged me in critical battles with other students and the teacher over characters regarded by everybody else in the class as unsympathetic or contemptible, but whom I saw as wronged and trapped in a maze of choices, all bad. I had my reasons for reading these characters in this way. Would the authors have been enlightened, encouraged, or horrified by my take on these characters? How much does it matter?
Everything exists on a spectrum. If you're looking for a simple conclusion to this thought, you're on the wrong blog. The important thing is not to solve these conundrums, but to be aware of them as we deal with characters, our own, and other people's.
Labels:
characters,
connection,
creativity,
gaming,
writing
Sunday, December 26, 2010
Idea Garage Sale: The Worst Thing
This is the time of year when I remember the Year from Hell. You will excuse me from talking about this; or about the other bad things that have happened around Christmas time to those I consider mine.
What's the worst thing that ever happened to you?
Who were you before that?
Who did it make you into?
That's your character arc. You will have several in your lifetime.
Write about that, in a way that is accessible, entertaining, and enlightening to anyone else, and you can write about anything.
This is not a job for sissies.
Merry New Year.
What's the worst thing that ever happened to you?
Who were you before that?
Who did it make you into?
That's your character arc. You will have several in your lifetime.
Write about that, in a way that is accessible, entertaining, and enlightening to anyone else, and you can write about anything.
This is not a job for sissies.
Merry New Year.
Labels:
Idea Garage Sale: Methodology
Thursday, December 23, 2010
And by Left They Mean Right...
I've been wandering around doing miscellaneous things this morning, and finally decided to just go put in the zipper wrong until the penny dropped. It finally did, and I have now written on the pattern "And by 'left' they mean 'right.'"
I always had a problem with that. I remember a time when my chief problem in dressing myself was that I was continually putting things on backwards because it wouldn't click with me that the front had to face away from me when I donned the garment in order to get the correct result. When I have to make left-or-right decisions I still glance down looking for a long-faded freckle on my right hand to make sure I don't pull left. Though the freckle is gone, I know that the right hand is the hand on which I reflexively check the freckle.
No, I don't expect you to follow that. It doesn't have to make sense to anyone but me.
The trouble is that 'left' and 'right' are subjective terms, and in order to get the correct one it is necessary to be oriented the way the person giving you instructions expects you to be. I hardly ever am. And clockwise and widdershins are not "left" and "right," because any circle that goes left at the top goes right at the bottom and vice versa. Although one of Charles Fort's most famous aphorisms is "One measures a circle, beginning anywhere," apparently I am the only person in the world who ever orients a circle starting with the bottom point.
However, I can learn my way around urban spaces like nobody's business; and for years I always knew, when I walked into a restaurant, where to find the restrooms. This no longer functions infallibly, but that may be my own fault for preferring nonstandard restaurants.
I console myself for my lack of spatial acuity by telling myself that it gives me lots of sensitivity to alien viewpoints. You know how when somebody says "you have something on your face right there?" and points to the corresponding point on his own face, you always reach for the wrong spot? That doesn't happen with me, because I comprehend that I am functioning as your mirror, and point at the mirror-image spot. If I explain something and can't make myself understood, I do not assume that I am speaking to a stupid person, but to one with a different set of intuitive assumptions and will try out a different set till between us we hit on the ones that will work, or abandon the attempt. Conversely, I am frustrated to the point of murderousness in conversation with someone who denies the validity of my, or anyone else's, world view. When I'm writing a character, I can freely give them opinions I don't share and tastes opposed to mine and not worry about sounding convincing.
I may or may not have gotten the "see another's point of view" skill if I could tell my left from yours without conscious effort; but believing that I wouldn't is at least comforting, so please don't disabuse me of the notion.
I always had a problem with that. I remember a time when my chief problem in dressing myself was that I was continually putting things on backwards because it wouldn't click with me that the front had to face away from me when I donned the garment in order to get the correct result. When I have to make left-or-right decisions I still glance down looking for a long-faded freckle on my right hand to make sure I don't pull left. Though the freckle is gone, I know that the right hand is the hand on which I reflexively check the freckle.
No, I don't expect you to follow that. It doesn't have to make sense to anyone but me.
The trouble is that 'left' and 'right' are subjective terms, and in order to get the correct one it is necessary to be oriented the way the person giving you instructions expects you to be. I hardly ever am. And clockwise and widdershins are not "left" and "right," because any circle that goes left at the top goes right at the bottom and vice versa. Although one of Charles Fort's most famous aphorisms is "One measures a circle, beginning anywhere," apparently I am the only person in the world who ever orients a circle starting with the bottom point.
However, I can learn my way around urban spaces like nobody's business; and for years I always knew, when I walked into a restaurant, where to find the restrooms. This no longer functions infallibly, but that may be my own fault for preferring nonstandard restaurants.
I console myself for my lack of spatial acuity by telling myself that it gives me lots of sensitivity to alien viewpoints. You know how when somebody says "you have something on your face right there?" and points to the corresponding point on his own face, you always reach for the wrong spot? That doesn't happen with me, because I comprehend that I am functioning as your mirror, and point at the mirror-image spot. If I explain something and can't make myself understood, I do not assume that I am speaking to a stupid person, but to one with a different set of intuitive assumptions and will try out a different set till between us we hit on the ones that will work, or abandon the attempt. Conversely, I am frustrated to the point of murderousness in conversation with someone who denies the validity of my, or anyone else's, world view. When I'm writing a character, I can freely give them opinions I don't share and tastes opposed to mine and not worry about sounding convincing.
I may or may not have gotten the "see another's point of view" skill if I could tell my left from yours without conscious effort; but believing that I wouldn't is at least comforting, so please don't disabuse me of the notion.
Labels:
Make Your Own Metaphor,
sewing,
teaching
Tuesday, December 21, 2010
New Year's Cleaning
This morning I went through a stack of filing that has been accumulating since April of 2009. This afternoon, I cleaned the pond, a chore last done more than a year ago - and not because I didn't know better, either.
Not all the filing was stuff I can take care of; but some of it was. I didn't find the specific thing I was hoping to find, either; but if my filing habits were better I wouldn't need to be looking for it. I did find my sales tax paperwork, which arrived a couple of weeks ago and promptly got buried, even though all I had to do was blacken in the square that indicated I had no sales all year. I only have the tax number so I can sell OOP titles to people who want them. It isn't, or shouldn't be, a big deal; but it becomes so if I overlook the paperwork.
The pond was nasty and there's no one to shift blame to on that one. I was the one who wanted a pond. We all knew Damon wasn't going to do any yardwork. So any unpleasantness was deserved, for what that's worth. Personally, I don't find deserving an unpleasant thing to be any comfort. I'd much rather know that any unpleasantness I'm enduring is unjust. But once I got started on it, it didn't take that long, and the muck I dredged out should be add some good nutrients to the compost heap, which will be nice if I get any gardening done in 2011.
I tried to compose a blog post about the rotting sludge of experience in our heads fertilizing ideas, to occupy my mind while I did this; but I doubt anybody wants to read that one.
Happy Solstice.
Not all the filing was stuff I can take care of; but some of it was. I didn't find the specific thing I was hoping to find, either; but if my filing habits were better I wouldn't need to be looking for it. I did find my sales tax paperwork, which arrived a couple of weeks ago and promptly got buried, even though all I had to do was blacken in the square that indicated I had no sales all year. I only have the tax number so I can sell OOP titles to people who want them. It isn't, or shouldn't be, a big deal; but it becomes so if I overlook the paperwork.
The pond was nasty and there's no one to shift blame to on that one. I was the one who wanted a pond. We all knew Damon wasn't going to do any yardwork. So any unpleasantness was deserved, for what that's worth. Personally, I don't find deserving an unpleasant thing to be any comfort. I'd much rather know that any unpleasantness I'm enduring is unjust. But once I got started on it, it didn't take that long, and the muck I dredged out should be add some good nutrients to the compost heap, which will be nice if I get any gardening done in 2011.
I tried to compose a blog post about the rotting sludge of experience in our heads fertilizing ideas, to occupy my mind while I did this; but I doubt anybody wants to read that one.
Happy Solstice.
Labels:
domesticity,
Make Your Own Metaphor
Sunday, December 19, 2010
Idea Garage Sale: The Holly and the Ivy
I think we all go through phases of being in love with certain songs and wanting to dig out a story that makes sense of them. When I was in high school, I became haunted by the carol "The Holly and the Ivy," and the fact that though the ivy is part of the title, the holly got all the lines; in fact, it seems to be deliberately dissed in the opening verse:
The holly and the ivy, when they are both full grown,
Of all the trees that are in the wood, the holly bears the crown.
So what is the ivy - chopped liver? Why'd you even bring it up if you were just going to rant on about how cool the holly is?
So I started blocking out a story, in which Holly and Ivy were fraternal twins, born on Christmas Eve. Holly was the dominant twin - the bright, pretty, popular one. Ivy was the one who trailed along after her cleaning up her messes. So Holly is the one who experiments with the grimoire and turns herself into a deer; and Ivy is the one who has to figure out how to break the spell, without making things worse.
And there's a lot of worse to get. To begin with, magic is a tricky thing, and they live in West Texas, where they're surrounded by people who believe in magic and that it is all of the devil. Ivy has no friendly neighborhood Wiccan to turn to, but can find plenty of people who think that by even asking questions about magic she's inviting the devil into her soul. I never solved the question of where the grimoire came from, but I did have a vague idea of a trickster figure who appeared in various guises - including attractive young man (hey, I was 15 or 16, and I wasn't Twilight fan material but I was human) - and who could steer her in the right direction if she could learn the delicate art of handling him for maximum benefit.
Another thing about the West Texas setting - it's getting on for Christmas, and that's hunting season. Holly is running around the ranch looking like a deer. Normally hunters prefer bucks, of course, but Holly makes a particularly clueless deer. She's too human to interpret what her animal senses tell her and make good decisions for her situation, but too animal to use her human knowledge base properly. And she's being destructive. If a doe is breaking into your barn and eating up your feed, knocking down your fences, and trampling the garden, and it's hunting season, yes, you're going to shoot her and eat her. If the city guys on the deer lease don't kill her, her own father and brothers will.
This strikes me now as the most interesting portion of the story, allowing me to deal realistically, through fantasy, with both interfamily politics and hunting culture. Nobody in my family hunts, but I've lived among too many hunters to buy into either the pro- or anti-hunting extremist rhetoric that is all one generally sees in media. Back when I originally conceived the story, though, this was a side thought, a way of generating time pressure for solving the main problem of how to turn Holly back. The spell reversal would involved the rising of the sun, the running of the deer, the playing of the merry organ, and sweet singing in the choir, but I never quite worked out how.
Nor - and this is why I never got far with it - could I figure out the ending. All right, Ivy turns Holly back into herself. How does this change their relationship? How did being a deer change Holly; how did rescuing her sister change Ivy? How much does Holly remember? What about that young handsome trickster? I have to know the end of a story before I start it, or I'll never finish it.
It also partook of that "November" feeling I mentioned last month; that cold and vaguely mystical feeling I had in West Texas winter. I think I lost my capacity to experience that sensation fully when my temporal lobes finished growing in; at least, I can't seem to recapture it now. So the time, if there ever was one, when I could have written this story would seem to be past.
Merry Christmas, y'all.
The holly and the ivy, when they are both full grown,
Of all the trees that are in the wood, the holly bears the crown.
So what is the ivy - chopped liver? Why'd you even bring it up if you were just going to rant on about how cool the holly is?
So I started blocking out a story, in which Holly and Ivy were fraternal twins, born on Christmas Eve. Holly was the dominant twin - the bright, pretty, popular one. Ivy was the one who trailed along after her cleaning up her messes. So Holly is the one who experiments with the grimoire and turns herself into a deer; and Ivy is the one who has to figure out how to break the spell, without making things worse.
And there's a lot of worse to get. To begin with, magic is a tricky thing, and they live in West Texas, where they're surrounded by people who believe in magic and that it is all of the devil. Ivy has no friendly neighborhood Wiccan to turn to, but can find plenty of people who think that by even asking questions about magic she's inviting the devil into her soul. I never solved the question of where the grimoire came from, but I did have a vague idea of a trickster figure who appeared in various guises - including attractive young man (hey, I was 15 or 16, and I wasn't Twilight fan material but I was human) - and who could steer her in the right direction if she could learn the delicate art of handling him for maximum benefit.
Another thing about the West Texas setting - it's getting on for Christmas, and that's hunting season. Holly is running around the ranch looking like a deer. Normally hunters prefer bucks, of course, but Holly makes a particularly clueless deer. She's too human to interpret what her animal senses tell her and make good decisions for her situation, but too animal to use her human knowledge base properly. And she's being destructive. If a doe is breaking into your barn and eating up your feed, knocking down your fences, and trampling the garden, and it's hunting season, yes, you're going to shoot her and eat her. If the city guys on the deer lease don't kill her, her own father and brothers will.
This strikes me now as the most interesting portion of the story, allowing me to deal realistically, through fantasy, with both interfamily politics and hunting culture. Nobody in my family hunts, but I've lived among too many hunters to buy into either the pro- or anti-hunting extremist rhetoric that is all one generally sees in media. Back when I originally conceived the story, though, this was a side thought, a way of generating time pressure for solving the main problem of how to turn Holly back. The spell reversal would involved the rising of the sun, the running of the deer, the playing of the merry organ, and sweet singing in the choir, but I never quite worked out how.
Nor - and this is why I never got far with it - could I figure out the ending. All right, Ivy turns Holly back into herself. How does this change their relationship? How did being a deer change Holly; how did rescuing her sister change Ivy? How much does Holly remember? What about that young handsome trickster? I have to know the end of a story before I start it, or I'll never finish it.
It also partook of that "November" feeling I mentioned last month; that cold and vaguely mystical feeling I had in West Texas winter. I think I lost my capacity to experience that sensation fully when my temporal lobes finished growing in; at least, I can't seem to recapture it now. So the time, if there ever was one, when I could have written this story would seem to be past.
Merry Christmas, y'all.
Labels:
fantasy,
Idea Garage Sale: Coming of Age,
Texas
Friday, December 17, 2010
Zippers, agents, and other conundrums
I have now made, by my count, one rough draft and two complete pairs of slacks with fly-front zippers. I am now working on another rough draft to work out some more details of the fit; and by working I mean the pieces have been cut out for about a week and I got the four darts in yesterday. It took me a number of tries to do the darts, yesterday being a bad day for the gyroscope, so straight lines were hard and so was finding the right side of the nondescript cloth I'm using for the rough draft. I then tried to move on to the zipper, and couldn't do it.
The first three, successful, times I did this zipper I did it wrong first and, having done "wrong," was able to see how "right" would look, go back, and redo it. (Hint, always baste for the first try at a zipper.) This is time-consuming but it's not as if I'm on deadline here. Yesterday I put the thing together, pinned it, played a computer game, came back, stared at it some more, unpinned it, put it together again, and left off in despair. Every way seemed impossible and besides, the zipper is too long even though I cut it to the right size (I know it was the right size - I measured it). I'm hoping it's just the gyroscope screwing up my capacity to recognize spatial relations, which was never my strong suit anyway.
I've spent most of my life being treated as a smart person, because I read so much and because I don't let learning a new task daunt me. Within certain fields, I'm a quick study, and nine-tenths of learning a new thing is not getting intimidated by the onrush of new stimuli. A little methodical sorting, some focused concentration, and a well-placed question or two, and I'm good to go. I don't for a moment believe that I'm smarter than average, and the zipper thing proves it. I have to re-solve the problem every time and on some days I can't solve it at all, because it relies on a portion of my system that I never developed well and which is a little messed-up physically. I do not have the skill "insert a fly-front zipper." I have a skill set that enables me to insert a fly-front zipper, or work a complicated math problem, or whatever, given sufficient time and a way of checking the result.
In the same way, I do not have the skill "find a publisher." I'm not certain anyone does, though I know people I am willing to believe do if they cop to it. I have, without an agent, sold twelve books to major houses and a number of short pieces to a number of different venues; so I have a skill set that makes finding a publisher possible. As far as I can tell, finding an agent takes the same skill set.
What I lack is any way to check the result. I have this in common with practically everybody. The moaning and wailing goes forth from the internet daily: "But why did this agent/editor that should have wanted me reject me? What does this rejection mean?"
A rejection doesn't mean anything. The market for print media is shrinking and the supply for it gets bigger every year. Even twenty years ago when I started, when it was possible (I know; I did it) to send a complete manuscript to a major editor like Margaret K. McElderry and get it read, I knew - because I'd been studying for this role all my life - that works get rejected more often than they get accepted. There are a thousand reasons to reject a work and only one of them is "it stinks." Editors are overworked, overwhelmed, and underfunded. Most of them don't even have assistants anymore. Most of them didn't have first readers even when I started. Writing a helpful rejection is too big an addition to their workloads in most cases.
And now that agents are acting as first readers, everybody has to have an agent. But getting an agent is harder (at least, if you're me, the person with the solid mid-list background and crappy interpersonal skills) than getting a publisher. An editor only has to be able to convince a committee to believe your book will work as one element of a list in one year. An agent, to be effective, has to be in love with the book and your whole career as well as having a small enough client list to make room for one more who's going to take as much time and attention as you are.
This is a discouraging prospect for someone, like me, who hates meeting new people and distrusts salesmanship and who, at the time of assembling the query, isn't particularly in love with a project, myself. Generally speaking, by the time I've drafted a book, revised it into something resembling publishability, polished a hook, and crammed the whole into a one-page synopsis, I'm fed to the teeth with the thing. Having to write a query letter under those circumstances is like having to put in a zipper that will only work properly if I both set it up perfectly the first time and am feeling madly, passionately enthusiastic about wearing slacks at the time of sewing.
Under those circumstances, I'd never get a pair of slacks that fit. Ever. I wouldn't even try, because that's never going to happen. And I like wearing skirts. A lot of people never get well-fitted slacks and never mind it. I can, too.
But the stories I write are The Most Important Thing. Stuff other people consider vital to happy lives, I've given up in favor of writing stories and never felt as sacrifices. So I arm myself with the knowledge that how I feel isn't important, but getting an agent is; and I have the skill set; and I make the attempt anyway. Sure, I can fail. But the only way to fail permanently is to die or abandon the attempt.
I wouldn't do it if it weren't The Most Important Thing. I don't know why anybody would.
So that's my words of wisdom for this day without a gyroscope (when staying upright is a chore and I can't trust myself to write a query). Decide what The Most Important Thing is, and go for it. Everything else can fall by the wayside.
You can have more than one Most Important Thing, but they'd better be compatible.
The first three, successful, times I did this zipper I did it wrong first and, having done "wrong," was able to see how "right" would look, go back, and redo it. (Hint, always baste for the first try at a zipper.) This is time-consuming but it's not as if I'm on deadline here. Yesterday I put the thing together, pinned it, played a computer game, came back, stared at it some more, unpinned it, put it together again, and left off in despair. Every way seemed impossible and besides, the zipper is too long even though I cut it to the right size (I know it was the right size - I measured it). I'm hoping it's just the gyroscope screwing up my capacity to recognize spatial relations, which was never my strong suit anyway.
I've spent most of my life being treated as a smart person, because I read so much and because I don't let learning a new task daunt me. Within certain fields, I'm a quick study, and nine-tenths of learning a new thing is not getting intimidated by the onrush of new stimuli. A little methodical sorting, some focused concentration, and a well-placed question or two, and I'm good to go. I don't for a moment believe that I'm smarter than average, and the zipper thing proves it. I have to re-solve the problem every time and on some days I can't solve it at all, because it relies on a portion of my system that I never developed well and which is a little messed-up physically. I do not have the skill "insert a fly-front zipper." I have a skill set that enables me to insert a fly-front zipper, or work a complicated math problem, or whatever, given sufficient time and a way of checking the result.
In the same way, I do not have the skill "find a publisher." I'm not certain anyone does, though I know people I am willing to believe do if they cop to it. I have, without an agent, sold twelve books to major houses and a number of short pieces to a number of different venues; so I have a skill set that makes finding a publisher possible. As far as I can tell, finding an agent takes the same skill set.
What I lack is any way to check the result. I have this in common with practically everybody. The moaning and wailing goes forth from the internet daily: "But why did this agent/editor that should have wanted me reject me? What does this rejection mean?"
A rejection doesn't mean anything. The market for print media is shrinking and the supply for it gets bigger every year. Even twenty years ago when I started, when it was possible (I know; I did it) to send a complete manuscript to a major editor like Margaret K. McElderry and get it read, I knew - because I'd been studying for this role all my life - that works get rejected more often than they get accepted. There are a thousand reasons to reject a work and only one of them is "it stinks." Editors are overworked, overwhelmed, and underfunded. Most of them don't even have assistants anymore. Most of them didn't have first readers even when I started. Writing a helpful rejection is too big an addition to their workloads in most cases.
And now that agents are acting as first readers, everybody has to have an agent. But getting an agent is harder (at least, if you're me, the person with the solid mid-list background and crappy interpersonal skills) than getting a publisher. An editor only has to be able to convince a committee to believe your book will work as one element of a list in one year. An agent, to be effective, has to be in love with the book and your whole career as well as having a small enough client list to make room for one more who's going to take as much time and attention as you are.
This is a discouraging prospect for someone, like me, who hates meeting new people and distrusts salesmanship and who, at the time of assembling the query, isn't particularly in love with a project, myself. Generally speaking, by the time I've drafted a book, revised it into something resembling publishability, polished a hook, and crammed the whole into a one-page synopsis, I'm fed to the teeth with the thing. Having to write a query letter under those circumstances is like having to put in a zipper that will only work properly if I both set it up perfectly the first time and am feeling madly, passionately enthusiastic about wearing slacks at the time of sewing.
Under those circumstances, I'd never get a pair of slacks that fit. Ever. I wouldn't even try, because that's never going to happen. And I like wearing skirts. A lot of people never get well-fitted slacks and never mind it. I can, too.
But the stories I write are The Most Important Thing. Stuff other people consider vital to happy lives, I've given up in favor of writing stories and never felt as sacrifices. So I arm myself with the knowledge that how I feel isn't important, but getting an agent is; and I have the skill set; and I make the attempt anyway. Sure, I can fail. But the only way to fail permanently is to die or abandon the attempt.
I wouldn't do it if it weren't The Most Important Thing. I don't know why anybody would.
So that's my words of wisdom for this day without a gyroscope (when staying upright is a chore and I can't trust myself to write a query). Decide what The Most Important Thing is, and go for it. Everything else can fall by the wayside.
You can have more than one Most Important Thing, but they'd better be compatible.
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