I'm still alive, though I'm sometimes dubious on the prospect. And I just sent out a query for Len, more or less on impulse. Wish me luck.
I have got to get out there and figure out what might serve for comps. Back when I was actively selling comps weren't really a thing, so it's a new trick for me; one I honestly can't take that seriously. I try, and then I get this vision of how the real estate appraisers I used to work for did comparable sales - adjust -5% because the Work is Historical and the Comp is Contemporary, adjust 15% because the Work depicts strong lesbian/horse bonds and Comp doesn't, etc. But does the camel adjust the value up or down? And pretty soon I've collapsed into a fit of giggles.
But hunting for comps ought to be fun, because it primarily involves rounding up and reading a bunch of books. You'd think I could do that much, health crap or no.
The cliche question all authors hate: "Where do you get your ideas?" The idea is the easy part. The idea is so easy to get, you can't give them away. I'm here to give them away, to share them, and invite you to recognize yours. We're all creative. Not all of us pay attention.
Showing posts with label promotion. Show all posts
Showing posts with label promotion. Show all posts
Saturday, March 9, 2019
Wednesday, July 29, 2015
Not Sure How Much This Helps
Despite frontloading a lot of the second-guessing of myself, and going in with a sense of not having a damn thing of use to offer; despite both of us being unreasonably tired and Damon missing half of Saturday due to health crap; despite a surprisingly small dealer's room (no t-shirts? How can there be no t-shirts?), Armadillocon was good for me this year.
I can never remember what I say on panels, though I always think afterwards of things I absolutely should have said, but after each one someone in the audience sought me out to remark favorably on what I said, and moreover on how I said it. I always have the vague sense that I've talked too much (and too loud, and too diffusely) and not said any of the right things, but the audience - or these specific portions of the audience anyway - perceives this as me being passionate about things.
That is certainly true as far as it goes. And apparently the other panelists don't find it too obnoxious, either, because when the ghost story panel was short of participants, at the tag-end of the day Saturday, someone I'd been on with earlier in the day invited me to get out of the audience and onto the panel. So I did. Because, ghost stories. And we were all weird by then anyhow, it wasn't just me.
I once again sat through a panel on promotion and was once again admonished that all sales involve "selling myself" and once again concluded that if that's true, I'm screwed, because I can't sell myself. This is not reluctance; this is not naivete; this is not cowardice; this is demonstrated fact. You might as well tell me to flap my arms and fly to the moon, or do a pull-up (honestly, how? I've never managed even one; I can't even bend my elbows), or fall asleep because it's bedtime. I've had 54 years to try this advice and it's not going to work because I can't do it, and my ability to network at all is small.
But I have sold books, and I have given workshops and been on panels that apparently were good for some of the participants, and I do get traffic on this blog, and somehow I've accumulated 337 simblr followers as of this morning, the vast majority of whom are not spammers, without any promotion at all. This is all small, but real. I'm okay with small success, and all my small successes have been the result of me telling stories and talking about the things I care about and basically engaging passionately with something, and conveying that engagement to people outside of it.
I do not know how to translate Being All About the Story into, say, a living wage.
But it's clear enough that Being All About the Story has to be where I start, or nothing else is going to happen at all.
I can never remember what I say on panels, though I always think afterwards of things I absolutely should have said, but after each one someone in the audience sought me out to remark favorably on what I said, and moreover on how I said it. I always have the vague sense that I've talked too much (and too loud, and too diffusely) and not said any of the right things, but the audience - or these specific portions of the audience anyway - perceives this as me being passionate about things.
That is certainly true as far as it goes. And apparently the other panelists don't find it too obnoxious, either, because when the ghost story panel was short of participants, at the tag-end of the day Saturday, someone I'd been on with earlier in the day invited me to get out of the audience and onto the panel. So I did. Because, ghost stories. And we were all weird by then anyhow, it wasn't just me.
I once again sat through a panel on promotion and was once again admonished that all sales involve "selling myself" and once again concluded that if that's true, I'm screwed, because I can't sell myself. This is not reluctance; this is not naivete; this is not cowardice; this is demonstrated fact. You might as well tell me to flap my arms and fly to the moon, or do a pull-up (honestly, how? I've never managed even one; I can't even bend my elbows), or fall asleep because it's bedtime. I've had 54 years to try this advice and it's not going to work because I can't do it, and my ability to network at all is small.
But I have sold books, and I have given workshops and been on panels that apparently were good for some of the participants, and I do get traffic on this blog, and somehow I've accumulated 337 simblr followers as of this morning, the vast majority of whom are not spammers, without any promotion at all. This is all small, but real. I'm okay with small success, and all my small successes have been the result of me telling stories and talking about the things I care about and basically engaging passionately with something, and conveying that engagement to people outside of it.
I do not know how to translate Being All About the Story into, say, a living wage.
But it's clear enough that Being All About the Story has to be where I start, or nothing else is going to happen at all.
Wednesday, July 1, 2015
Armadillocon 2015
I just booked Damon's membership and our room for Armadillocon 2015.
I'm not sure why they want me. I'm not sure I'm a draw. I'm not sure I'm up to it. But I'm going and it'll sort itself out.
Because nothing good happens if you don't give them a chance; and the bad things that can happen aren't that bad.
I'm not sure why they want me. I'm not sure I'm a draw. I'm not sure I'm up to it. But I'm going and it'll sort itself out.
Because nothing good happens if you don't give them a chance; and the bad things that can happen aren't that bad.
Tuesday, October 28, 2014
"The Market" is Bunk
So I've had this thing to say ever since I read the New Yorker article about how Sims almost didn't happen and how it almost didn't have same-sex relationships in it. (Go read it; it's not long.)
I have been not feeling like expressing myself on this topic here, partly for a concatenation of personal stuff crap that has kept me from feeling like posting anything thoughtful at all, and partly because this blog primarily exists to give people who google me something dynamic to see besides my peripatetic newsgroup activity, which is mostly about Forteana and gaming. Since I expect (hope) at least some of the people who do so will be agents, editors, and other people in the industry deciding whether they want to have dealings with me, my strong opinion about What's Wrong with Publishing may not be the best thing to have turning up in that context.
But you know what? At this point, I have so little to lose, screw it.
What this article crystallized for me is the reality that the people in charge of marketing, in any given media industry, don't have a clear or realistic idea of what their market is.
In this specific article, two quotes from the interviewee stand out: “I guess straight guys that make sports games loved the idea of controlling two lesbians.” and "I don’t think they understand that family friendly can include gay people." The first sentence demonstrates that he participates in the same narrow construction of the audience that he complains of in the second. He is assuming that the reason the crowd at the game expo went wild over the incidental female/female kiss in the background of the Sims video was that they were all macho jerks with voyeuristic intentions; but that's a huge assumption to make even about the audience at a videogame trade show in 1999.
Time has shown that Sims players (and bear in mind that the Sims franchise is one of the most consistently profitable in the industry) are a dedicated, creative, patient, and overwhelmingly female bunch; to the point that I default to feminine rather than masculine pronouns when referring to players of unknown gender in a sims-fanbase context online, and am usually correct. He was at the trade show and I wasn't, so it's safe to say this wasn't the case with the industry people who saw the video and that most of them were, indeed, male; but it is hardly fair to assume that they wanted to "control lesbians" rather than being excited at the prospect of a full-life simulator that is flexible enough to allow a wide range of human behaviors. That, in fact, they were decent human beings attracted by a really cool concept with vast potential.
And yet, these same assumptions about the gaming audience are repeatedly made by marketers. I see them shooting themselves in the foot over and over in advertising. A great many people who had been excited about Sims4 dropped all intention to buy it when they saw a trailer apparently targeting antisocial 13-year-old boys; and those who did not do so were discussing ways to circumvent and mod out features that they found offensive or limiting (such as an "insane" trait) at the point that I blocked the "sims4" tag on tumblr. (Because heaven spare me from edition wars and I'm perfectly happy with my Sims2.) Yes, the misogynistic jerk gamer is a reality (google "Gamergate" and see!), just as Westboro Baptist Church is, but the one is no more a fair representation of the hobby than the latter is of Christians. (And by the way, why would you want to cater to a morally bankrupt marketbase like that when you can market to people you'd like if you met them?)
We see the same thing over and over and over, where ever media are sold. I was in a panel at last year's World Con devoted to the question of why a certain niche market wasn't filled, and the panelists kept coming back to "there isn't a market" even when the market stood up in front of them and said "Here I am." I cannot hear "There isn't a market" or "the market doesn't want" or any such similar constructions, said by anybody, and not hear: "I don't know how to sell to that market and am not interested in learning."
I would like to say at this time that I do not feel victimized by this as a writer. Do I think big publishers could do a better job of promotion for the books that need it the most? Sure; and this has included me in the past; but that has nothing to do with me at the moment. Even if it contributes to the reasons why I'm not selling any new books right now, it would only be a small part of my problem.
I do occasionally, however, feel victimized as a reader. I'm a lot closer to the assumed core book market than a lot of people, and I never have a shortage of stuff to read, or come out of a bookstore without an uneasy feeling that I shouldn't have spent so much; yet even I get tired of heterosexual romantic interests, white characters, fantasy worlds based on medieval Europe, and a whole cluster of assumptions about what will appeal to me based on the idea that I'm from either California or New York, white, middle-class, and unwilling to try too hard to understand an alien viewpoint; or that, if I'm not like that, I fantasize about being that way and can easily identify with a type of person who could not be expected to identify with me. If even I feel slighted and confined, how much worse must it be for people who are dismissed as not being part of the market at all?
It's true I'm a crappy marketer myself. I don't know how to sell stuff; because the moment anyone tries to sell me something, I don't want it. I want to find things for myself. I wouldn't presume, in the normal course of things, to tell somebody else how to do their job, especially when I know their job is one I couldn't do.
But in this instance - I'm right.
And I may not know how to solve this problem; but I do have enough faith in marketing people to believe that, if they can have that epiphany and realize that they are defining the products they represent right out of a huge potential for growth, they can learn how to change their approach to exploit that potential.
I have been not feeling like expressing myself on this topic here, partly for a concatenation of personal stuff crap that has kept me from feeling like posting anything thoughtful at all, and partly because this blog primarily exists to give people who google me something dynamic to see besides my peripatetic newsgroup activity, which is mostly about Forteana and gaming. Since I expect (hope) at least some of the people who do so will be agents, editors, and other people in the industry deciding whether they want to have dealings with me, my strong opinion about What's Wrong with Publishing may not be the best thing to have turning up in that context.
But you know what? At this point, I have so little to lose, screw it.
What this article crystallized for me is the reality that the people in charge of marketing, in any given media industry, don't have a clear or realistic idea of what their market is.
In this specific article, two quotes from the interviewee stand out: “I guess straight guys that make sports games loved the idea of controlling two lesbians.” and "I don’t think they understand that family friendly can include gay people." The first sentence demonstrates that he participates in the same narrow construction of the audience that he complains of in the second. He is assuming that the reason the crowd at the game expo went wild over the incidental female/female kiss in the background of the Sims video was that they were all macho jerks with voyeuristic intentions; but that's a huge assumption to make even about the audience at a videogame trade show in 1999.
Time has shown that Sims players (and bear in mind that the Sims franchise is one of the most consistently profitable in the industry) are a dedicated, creative, patient, and overwhelmingly female bunch; to the point that I default to feminine rather than masculine pronouns when referring to players of unknown gender in a sims-fanbase context online, and am usually correct. He was at the trade show and I wasn't, so it's safe to say this wasn't the case with the industry people who saw the video and that most of them were, indeed, male; but it is hardly fair to assume that they wanted to "control lesbians" rather than being excited at the prospect of a full-life simulator that is flexible enough to allow a wide range of human behaviors. That, in fact, they were decent human beings attracted by a really cool concept with vast potential.
And yet, these same assumptions about the gaming audience are repeatedly made by marketers. I see them shooting themselves in the foot over and over in advertising. A great many people who had been excited about Sims4 dropped all intention to buy it when they saw a trailer apparently targeting antisocial 13-year-old boys; and those who did not do so were discussing ways to circumvent and mod out features that they found offensive or limiting (such as an "insane" trait) at the point that I blocked the "sims4" tag on tumblr. (Because heaven spare me from edition wars and I'm perfectly happy with my Sims2.) Yes, the misogynistic jerk gamer is a reality (google "Gamergate" and see!), just as Westboro Baptist Church is, but the one is no more a fair representation of the hobby than the latter is of Christians. (And by the way, why would you want to cater to a morally bankrupt marketbase like that when you can market to people you'd like if you met them?)
We see the same thing over and over and over, where ever media are sold. I was in a panel at last year's World Con devoted to the question of why a certain niche market wasn't filled, and the panelists kept coming back to "there isn't a market" even when the market stood up in front of them and said "Here I am." I cannot hear "There isn't a market" or "the market doesn't want" or any such similar constructions, said by anybody, and not hear: "I don't know how to sell to that market and am not interested in learning."
I would like to say at this time that I do not feel victimized by this as a writer. Do I think big publishers could do a better job of promotion for the books that need it the most? Sure; and this has included me in the past; but that has nothing to do with me at the moment. Even if it contributes to the reasons why I'm not selling any new books right now, it would only be a small part of my problem.
I do occasionally, however, feel victimized as a reader. I'm a lot closer to the assumed core book market than a lot of people, and I never have a shortage of stuff to read, or come out of a bookstore without an uneasy feeling that I shouldn't have spent so much; yet even I get tired of heterosexual romantic interests, white characters, fantasy worlds based on medieval Europe, and a whole cluster of assumptions about what will appeal to me based on the idea that I'm from either California or New York, white, middle-class, and unwilling to try too hard to understand an alien viewpoint; or that, if I'm not like that, I fantasize about being that way and can easily identify with a type of person who could not be expected to identify with me. If even I feel slighted and confined, how much worse must it be for people who are dismissed as not being part of the market at all?
It's true I'm a crappy marketer myself. I don't know how to sell stuff; because the moment anyone tries to sell me something, I don't want it. I want to find things for myself. I wouldn't presume, in the normal course of things, to tell somebody else how to do their job, especially when I know their job is one I couldn't do.
But in this instance - I'm right.
And I may not know how to solve this problem; but I do have enough faith in marketing people to believe that, if they can have that epiphany and realize that they are defining the products they represent right out of a huge potential for growth, they can learn how to change their approach to exploit that potential.
Labels:
business,
frustration,
gaming,
marketing,
promotion,
publishing
Tuesday, May 7, 2013
It's not Procrastination, it's Research
You know what drafting a guest post for Cynsations provides?
An excuse to go back and read ALL THE GUEST POSTS!
Yeah, not making visible progress this morning. But is visible progress the only kind? Hmmm....I'm good at this procrastination stuff, aren't I? Too bad I can't get paid for it.
An excuse to go back and read ALL THE GUEST POSTS!
Yeah, not making visible progress this morning. But is visible progress the only kind? Hmmm....I'm good at this procrastination stuff, aren't I? Too bad I can't get paid for it.
Labels:
blogging,
communication,
connection,
procrastination,
promotion
Thursday, May 2, 2013
Odious Comparisons, or Why I Am Midlist
So yesterday I got my first-quarter - actually first month, since it came out in March - royalty statement for Sullivan, That Summer. Five copies sold. Oh well.
But check out the downloads page for Widespot. It became available at almost the same time as Sullivan, and as of this writing it's been downloaded 548 times!
So my exercise in making something for a game that is no longer supported or sold by the company that owns its copyright is almost eleven times more successful than my book in a popular genre. Sigh.
I can whine about it, or I can learn from it. From what differences does this discrepancy arise?
It's not quality, I can tell you that. Both are solid, workmanlike storytelling.
Comparing across formats is always problematic because the technical requirements of storytelling in different formats - book, video, game, oral transmission, graphic - vary so much, and though techniques from one medium may be usefully translated into another (considering "camera angles" in a novel, say), they will not have equivalent values. Creators are often the worst judges of their own work, also. However, I'm in position to state that the same degree of care and creativity went into each; that both spring from the same fangirly place in my psyche; that both were created under considerable internal pressure, to the point that I could not leave them alone over an extended period of time. If work and care count for anything, in fact, Sullivan ought to be the better work, since I had almost ten years to polish it (I think it first forced me to write it around 1995) and I have a lot of experience and skill in prose storytelling. Possibly Widespot benefits from unstudied naturalness or something, but I doubt it.
Price should not be a factor. Widespot is free, of course, but Sullivan is only $4.99. And whereas Widespot is only useful to Sims2 players, Sullivan is available in trade paper and a variety of electronic formats; and Widespot is only available at a single website, while Sullivan can be acquired through the publisher or a variety of other retailers, including big players like B&N and Amazon.
Ah, but here's where the law of supply and demand comes in. Whereas the demand for LGBT YA literature is much higher than the demand for premade Sims2 neighborhoods, and the supply is not as great as it ought to be, the proportional supply-and-demand is skewed against me in the literary market, and for me in the gaming market. The number of populated premade Sims2 neighborhoods available is small, and the proportion of them that contains corruption (bad code that will eventually render the neighborhood unplayable) is large (and includes the original neighborhoods shipped with the game!); though I have no statistics on the matter, this supply is nowhere near big enough to satisfy the demand. The pay rate is low, the currency of tender is intangible, and the market is shrinking, so my only competition is from other people who were intrigued enough by the creative problem of making one to assay it and motivated enough to complete it. LGBT literature, on the other hand, is a growing market in which it is possible to make money as well as ego gratification, so competition is stiffer.
The size of the pond is also relevant. MTS is the oldest and one of the largest (possibly the largest) fan forum the Sims franchise has online. Even people who don't like to hang out there, even people who rag on their upload policies and sneer at their downloads, check it out periodically. Within this tiny pond, I was able to hitch a ride aboard a good big fish.
Queer Teen Press is a small, niche venture; small enough that I didn't submit Sullivan there till I'd run out of mainstream publishers to try it on. It's one of a number of specialty publishers taking advantage of the digital revolution to launch, all vying for a good lane position on the information highway. Even within the tightest focus of this particular niche market, consumers are bombarded with more information than they can possibly absorb; any given company, let alone any given publication, in this market needs as much luck as skill in order to catch the attention of an interested buyer.
And within the small world of each pond, at MTS I'm a talkative poster who has become familiar to a fair proportion of the other participants, while at Queer Teen Press I don't really know anybody. MTS is part of my normal social milieu. Queer Teen Press is just another place where I submitted a story over the transom. I have a platform at MTS; I have none with the queer YA audience.
Nor do I know how to get one. I'm not a teen, and although I self-identify as bi I've never been part of the queer subculture. I live within a heterosexual marriage, for heaven's sake! And I'm just not social enough professionally; I never have been. I can make friends with other writers, but when it comes to being a personal presence to the audience - I suck at that. I'm sufficiently aware that most people who've ever met me have either been indifferent to or have actively disliked me (and that I could never isolate what I did to bring that on) that the idea of going out and trying, with an ulterior motive, to put myself out there were people can get to know me makes me physically ill. And even the most basic social networking with a purpose seems to be beyond me. Sullivan has a Facebook page, but with the best will in the world I haven't been able to find things to put on it and I'm not even certain it's published properly.
Maintaining a simblr (a Tumbler page consisting mostly of game-related pictures)? Ffft, that's easy! I can tell myself that nobody looks at it, really, except my friends who are genuinely interested and whose game pictures I'd also like to see more of, though I've been pleasantly surprised to find some "big name" simblers whom I don't know personally following me back. I promote Widespot accidentally, as a byproduct of stuff I do for my own amusement. I want to promote Sullivan, but can't relax and do it naturally.
Sometimes you know exactly what the problem is, and still can't solve it.
So that's where I am. Suggestions appreciated; but don't get your feelings hurt if you give me viable solutions and I'm too chicken to implement them.
But check out the downloads page for Widespot. It became available at almost the same time as Sullivan, and as of this writing it's been downloaded 548 times!
So my exercise in making something for a game that is no longer supported or sold by the company that owns its copyright is almost eleven times more successful than my book in a popular genre. Sigh.
I can whine about it, or I can learn from it. From what differences does this discrepancy arise?
It's not quality, I can tell you that. Both are solid, workmanlike storytelling.
Comparing across formats is always problematic because the technical requirements of storytelling in different formats - book, video, game, oral transmission, graphic - vary so much, and though techniques from one medium may be usefully translated into another (considering "camera angles" in a novel, say), they will not have equivalent values. Creators are often the worst judges of their own work, also. However, I'm in position to state that the same degree of care and creativity went into each; that both spring from the same fangirly place in my psyche; that both were created under considerable internal pressure, to the point that I could not leave them alone over an extended period of time. If work and care count for anything, in fact, Sullivan ought to be the better work, since I had almost ten years to polish it (I think it first forced me to write it around 1995) and I have a lot of experience and skill in prose storytelling. Possibly Widespot benefits from unstudied naturalness or something, but I doubt it.
Price should not be a factor. Widespot is free, of course, but Sullivan is only $4.99. And whereas Widespot is only useful to Sims2 players, Sullivan is available in trade paper and a variety of electronic formats; and Widespot is only available at a single website, while Sullivan can be acquired through the publisher or a variety of other retailers, including big players like B&N and Amazon.
Ah, but here's where the law of supply and demand comes in. Whereas the demand for LGBT YA literature is much higher than the demand for premade Sims2 neighborhoods, and the supply is not as great as it ought to be, the proportional supply-and-demand is skewed against me in the literary market, and for me in the gaming market. The number of populated premade Sims2 neighborhoods available is small, and the proportion of them that contains corruption (bad code that will eventually render the neighborhood unplayable) is large (and includes the original neighborhoods shipped with the game!); though I have no statistics on the matter, this supply is nowhere near big enough to satisfy the demand. The pay rate is low, the currency of tender is intangible, and the market is shrinking, so my only competition is from other people who were intrigued enough by the creative problem of making one to assay it and motivated enough to complete it. LGBT literature, on the other hand, is a growing market in which it is possible to make money as well as ego gratification, so competition is stiffer.
The size of the pond is also relevant. MTS is the oldest and one of the largest (possibly the largest) fan forum the Sims franchise has online. Even people who don't like to hang out there, even people who rag on their upload policies and sneer at their downloads, check it out periodically. Within this tiny pond, I was able to hitch a ride aboard a good big fish.
Queer Teen Press is a small, niche venture; small enough that I didn't submit Sullivan there till I'd run out of mainstream publishers to try it on. It's one of a number of specialty publishers taking advantage of the digital revolution to launch, all vying for a good lane position on the information highway. Even within the tightest focus of this particular niche market, consumers are bombarded with more information than they can possibly absorb; any given company, let alone any given publication, in this market needs as much luck as skill in order to catch the attention of an interested buyer.
And within the small world of each pond, at MTS I'm a talkative poster who has become familiar to a fair proportion of the other participants, while at Queer Teen Press I don't really know anybody. MTS is part of my normal social milieu. Queer Teen Press is just another place where I submitted a story over the transom. I have a platform at MTS; I have none with the queer YA audience.
Nor do I know how to get one. I'm not a teen, and although I self-identify as bi I've never been part of the queer subculture. I live within a heterosexual marriage, for heaven's sake! And I'm just not social enough professionally; I never have been. I can make friends with other writers, but when it comes to being a personal presence to the audience - I suck at that. I'm sufficiently aware that most people who've ever met me have either been indifferent to or have actively disliked me (and that I could never isolate what I did to bring that on) that the idea of going out and trying, with an ulterior motive, to put myself out there were people can get to know me makes me physically ill. And even the most basic social networking with a purpose seems to be beyond me. Sullivan has a Facebook page, but with the best will in the world I haven't been able to find things to put on it and I'm not even certain it's published properly.
Maintaining a simblr (a Tumbler page consisting mostly of game-related pictures)? Ffft, that's easy! I can tell myself that nobody looks at it, really, except my friends who are genuinely interested and whose game pictures I'd also like to see more of, though I've been pleasantly surprised to find some "big name" simblers whom I don't know personally following me back. I promote Widespot accidentally, as a byproduct of stuff I do for my own amusement. I want to promote Sullivan, but can't relax and do it naturally.
Sometimes you know exactly what the problem is, and still can't solve it.
So that's where I am. Suggestions appreciated; but don't get your feelings hurt if you give me viable solutions and I'm too chicken to implement them.
Labels:
books,
communication,
connection,
gaming,
human behavior,
marketing,
projects,
promotion,
publicity,
Sullivan,
Widespot
Thursday, April 4, 2013
Statistics
So, Widespot's gone live, and I can see why so many talented people in this world are satisfied with amateur publication.
It's all about immediate feedback. Sullivan's been on sale for over a month and I have no idea if anybody, anywhere, has bought it. I'll find out when the publisher sends me accounting information, and publishers are traditionally very laggard in this matter. Even modern e-book retailers send you an accounting at most every month or so, and traditional publishers send out biannual statements summarizing transactions for the six-month period previous to the six-month period just ending. Fanmail is likely to be sent to the publisher, where it will sit till someone has an idle half hour to collect up accumulated fanmail and shove it into an envelope. I've gotten letters written in class by elementary school students who are in middle school by the time their questions reach me.
But if I look at the download page for Widespot, right there at the top I can see all kinds of statistics. Since 11:44 AM yesterday, I can see that the download has been looked at (as of right now this minute)1,276 times. Wow! I can even see, if I click a link, who is commenting, and what kind of comment it is - who is "favoriting" me, who is "thanking" me by hitting a convenient button (equivalent to Facebook's "like" button), and even (because Mod the Sims has a feature that tracks numbers of posts and uploads and changes how your username is presented accordingly) how many of the people doing those things are people of high status in the community. And of course I can see how many downloads I have.
It's a lot like counting Facebook friends and pageviews, or (as writers so often do) the Amazon ranking for your book; except I don't know anyone who really understands Amazon rankings, and these, like those of most blog/fanfic/whatever publishing communities are pretty self-explanatory.
Mesmerizing.
But most writers, in my experience, are also depressives, and no matter how hopped up you get, the numbers are always spinnable in a depressing direction. 1,276 people (roughly; I don't think I've accessed the thread more than half a dozen times since noon yesterday, so call it an even 1,270) were interested enough to view the description of Widespot. Yay. But only 96 of them have downloaded it. That means that, since yesterday, my work has been rejected 1,174 times! AAAAGH! And only 56 people have thanked me. So have the other 40 tried it and not liked it? And only six people have "favorited" me, some of whom are my known friends and probably are only doing it to be nice. Oh, the insecurity!
Don't do this to yourself, people. Insist on fair accounting from your publisher, do a better job of self-promotion than I do, participate in whatever little pond you find yourself a big fish in - and let it go.
'Cause counting your pageviews will only make you crazy in the end.
It's all about immediate feedback. Sullivan's been on sale for over a month and I have no idea if anybody, anywhere, has bought it. I'll find out when the publisher sends me accounting information, and publishers are traditionally very laggard in this matter. Even modern e-book retailers send you an accounting at most every month or so, and traditional publishers send out biannual statements summarizing transactions for the six-month period previous to the six-month period just ending. Fanmail is likely to be sent to the publisher, where it will sit till someone has an idle half hour to collect up accumulated fanmail and shove it into an envelope. I've gotten letters written in class by elementary school students who are in middle school by the time their questions reach me.
But if I look at the download page for Widespot, right there at the top I can see all kinds of statistics. Since 11:44 AM yesterday, I can see that the download has been looked at (as of right now this minute)1,276 times. Wow! I can even see, if I click a link, who is commenting, and what kind of comment it is - who is "favoriting" me, who is "thanking" me by hitting a convenient button (equivalent to Facebook's "like" button), and even (because Mod the Sims has a feature that tracks numbers of posts and uploads and changes how your username is presented accordingly) how many of the people doing those things are people of high status in the community. And of course I can see how many downloads I have.
It's a lot like counting Facebook friends and pageviews, or (as writers so often do) the Amazon ranking for your book; except I don't know anyone who really understands Amazon rankings, and these, like those of most blog/fanfic/whatever publishing communities are pretty self-explanatory.
Mesmerizing.
But most writers, in my experience, are also depressives, and no matter how hopped up you get, the numbers are always spinnable in a depressing direction. 1,276 people (roughly; I don't think I've accessed the thread more than half a dozen times since noon yesterday, so call it an even 1,270) were interested enough to view the description of Widespot. Yay. But only 96 of them have downloaded it. That means that, since yesterday, my work has been rejected 1,174 times! AAAAGH! And only 56 people have thanked me. So have the other 40 tried it and not liked it? And only six people have "favorited" me, some of whom are my known friends and probably are only doing it to be nice. Oh, the insecurity!
Don't do this to yourself, people. Insist on fair accounting from your publisher, do a better job of self-promotion than I do, participate in whatever little pond you find yourself a big fish in - and let it go.
'Cause counting your pageviews will only make you crazy in the end.
Labels:
projects,
promotion,
publicity,
publishing,
social networks,
statistics
Tuesday, April 2, 2013
What's the Deal, Self?
I need to promote myself, and Sullivan. I know this.
I've gotten good advice from a friend. I need to follow it. I know this, too.
No danger to life and limb is involved. I don't have to leave the house to do it. I don't have to pick up the phone.
It should be driving hard. Why am I acting as if it's rat hard?
I've gotten good advice from a friend. I need to follow it. I know this, too.
No danger to life and limb is involved. I don't have to leave the house to do it. I don't have to pick up the phone.
It should be driving hard. Why am I acting as if it's rat hard?
Monday, February 18, 2013
Excuse me...
Idea Garage Dale? I was in a hurry yesterday, wasn't I?
The e-version of Sullivan, That Summer is available from the publisher now and will go out to distributors next week.
In case, you know, you want to buy one. (I have good reasons for not working in advertising.)
This post doubles as a test of the setup for mirroring the blog at the appropriate Facebook site.
The e-version of Sullivan, That Summer is available from the publisher now and will go out to distributors next week.
In case, you know, you want to buy one. (I have good reasons for not working in advertising.)
This post doubles as a test of the setup for mirroring the blog at the appropriate Facebook site.
Labels:
business,
projects,
promotion,
publishing
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