Just stumbled upon these notes today. They may, or may not, be related to a short story I wrote ages ago and never sold in which a teen-ager, dissatisfied with the humdrum, unromantic routine of spells, broomsticks, and cottages of the real world, dreams of a fantasy world in which people have bicycles and airplanes and indoor plumbing.
OK, so what can Charlotte do about the war? Nothing in the normal way of things, but when she takes the broomstick into town next day, what does she discover that Sir Trevor de Vere wouldn't want her to know?
Meet somebody from a technological parallel universe?
The faery have a vested interest in the war going on and are manipulating behind the scenes?
I'm pretty sure the King's name is Fred...
The cliche question all authors hate: "Where do you get your ideas?" The idea is the easy part. The idea is so easy to get, you can't give them away. I'm here to give them away, to share them, and invite you to recognize yours. We're all creative. Not all of us pay attention.
Sunday, December 16, 2012
Friday, December 14, 2012
Revision Month
Nothing much in the way of new projects this month, but lots and lots of revision. I'm awaiting an editorial letter on Sullivan, always a fraught moment - especially with a new editor. Most of the editors I've worked with have been very good at their jobs, but one hears horror stories - editors who think they "get it" but don't, or who want you to rewrite it in a way that would make it theirs instead of yours, or who put you on improbably tight deadlines and then leave you hanging in the wind for weeks. But there's no point borrowing trouble, and while it stands to reason my luck'll run out sometime, it doesn't have to be this time and in any case worrying about it won't help. But I wish that e-mail'd get here!
Meanwhile, Andrew May sent me the story he wrote riffing off a couple of my garage sale ideas, and I got to read a novella with chapter headings like "Idol of the Apemen" during a period of severe Health Crap, which was a great help, because you always feel better when you laugh unless your ribs are broken. So I gave him some comments which I hope will be helpful.
Our gaming group is also taking a break from role-playing to assist in a playtest of a tradeable card version of a module set we recently played in its RPG incarnation. It's not the first playtest I've participated in, but it is the first one we've done as a group and the first one in which we made a major commitment. Playtesting is like playing, except instead of settling in to strategic thinking and focusing on the game experience, you're poking and testing the rules, uncovering ambiguities in the wording, and constantly responding to rules changes that get made during playtest. This is more fun for the game mechanics in the group than for me, but I don't think I'm cut out for tradeable card games anyway. My major contribution has been to be always slightly confused about the rules, highlighting shortcomings in the way they're written.
Widespot, the shareable Sims2 neighborhood I made as a project, reached the point where I felt I could ask interested parties to playtest for me. Most of the revisions I've done based on that feedback have related to the buildings - so far no one has a problem with how the characters play. Which is not too surprising, given that character and story are the elements I have lots of experience with, while as far as architecture goes I know it when I see it. However, I have noticed that people are tending to play the Hart and Mann families preferentially to the Weisses, Beeches, and Lands, which makes me wonder if I didn't give those families sufficient story interest. And I realize that the Hart family has a lot of internal conflict and intricate conflicting connections to every other household, and the Mann family has a strong conflict-creating connection to the Harts and Lands, but the connections among the Lands, Weisses, and Beeches are mostly harmonious. So I probably have some character and story revision to do there, after all.
Having a game property in playtest is unexpectedly different from having a manuscript in critique, because whereas critique partners are all business, playtesters are (if you've done your job at all) having fun, so you get a foretaste of the pleasure of publication. Otherwise, it uses the same mental muscles and requires the same degree of flexibility and willingness to set your ego aside, to learn new techniques and how to better use existing tools from the people who understand them better, and to alter your original vision when necessary. And, just like in revision, you have to be able to coolly assess conflicting opinions, like the scene/building that one person finds charming and the other person thinks looks "like you were tired when you did it."
Finally, we're in the final stage of the year, a time when lots of people assess their lives and think about how they want to change them. When we go into revision mode on our lives. I don't believe in New Year's resolutions, but I do believe in changing your life if you're not happy with it. Sure, you may have to back up a bit and unravel something that exists in order to do that, but - happiness is hard work. And happiness is worth it.
Too bad it's so hard to find playtesters, editors, and critique partners for that one!
Meanwhile, Andrew May sent me the story he wrote riffing off a couple of my garage sale ideas, and I got to read a novella with chapter headings like "Idol of the Apemen" during a period of severe Health Crap, which was a great help, because you always feel better when you laugh unless your ribs are broken. So I gave him some comments which I hope will be helpful.
Our gaming group is also taking a break from role-playing to assist in a playtest of a tradeable card version of a module set we recently played in its RPG incarnation. It's not the first playtest I've participated in, but it is the first one we've done as a group and the first one in which we made a major commitment. Playtesting is like playing, except instead of settling in to strategic thinking and focusing on the game experience, you're poking and testing the rules, uncovering ambiguities in the wording, and constantly responding to rules changes that get made during playtest. This is more fun for the game mechanics in the group than for me, but I don't think I'm cut out for tradeable card games anyway. My major contribution has been to be always slightly confused about the rules, highlighting shortcomings in the way they're written.
Widespot, the shareable Sims2 neighborhood I made as a project, reached the point where I felt I could ask interested parties to playtest for me. Most of the revisions I've done based on that feedback have related to the buildings - so far no one has a problem with how the characters play. Which is not too surprising, given that character and story are the elements I have lots of experience with, while as far as architecture goes I know it when I see it. However, I have noticed that people are tending to play the Hart and Mann families preferentially to the Weisses, Beeches, and Lands, which makes me wonder if I didn't give those families sufficient story interest. And I realize that the Hart family has a lot of internal conflict and intricate conflicting connections to every other household, and the Mann family has a strong conflict-creating connection to the Harts and Lands, but the connections among the Lands, Weisses, and Beeches are mostly harmonious. So I probably have some character and story revision to do there, after all.
Having a game property in playtest is unexpectedly different from having a manuscript in critique, because whereas critique partners are all business, playtesters are (if you've done your job at all) having fun, so you get a foretaste of the pleasure of publication. Otherwise, it uses the same mental muscles and requires the same degree of flexibility and willingness to set your ego aside, to learn new techniques and how to better use existing tools from the people who understand them better, and to alter your original vision when necessary. And, just like in revision, you have to be able to coolly assess conflicting opinions, like the scene/building that one person finds charming and the other person thinks looks "like you were tired when you did it."
Finally, we're in the final stage of the year, a time when lots of people assess their lives and think about how they want to change them. When we go into revision mode on our lives. I don't believe in New Year's resolutions, but I do believe in changing your life if you're not happy with it. Sure, you may have to back up a bit and unravel something that exists in order to do that, but - happiness is hard work. And happiness is worth it.
Too bad it's so hard to find playtesters, editors, and critique partners for that one!
Labels:
communication,
connection,
creativity,
editing,
gaming,
happiness,
my circle of friends,
projects,
revision
Tuesday, December 11, 2012
A Game of Categories
So, let's talk about SF, F, MG, and YA. And how they're all part and parcel of each other.
I used to be as annoyed as anybody else, back in the 70s, when I was a YA myself and found I had to visit the children's department of the library in order to get my fantasy fix. Patricia McKillip's Riddlemaster of Hed trilogy wasn't written for children, nor was Foundation; nor was most of Ursula K. LeGuin. The Narnia books were; C.S. Lewis's science fiction trilogy wasn't, and neither was my favorite Lewis book, Till We Have Faces. The Hobbit was; LOTR wasn't. If you wanted to buy these books, you didn't go to the children's section of the bookstore, but to Science Fiction (and the absence of a Fantasy section bugged me, too), which was on the adult side of the bookstore. The adult fiction side of the library was often (but not always) divided up into General Fiction, Science Fiction, and Mystery, and if a fantasy happened to be overtly adult enough (like the Gormenghast trilogy, which I read and didn't enjoy) it would be under Science Fiction, but most of the good stuff was all tumbled together in alphabetical order by author on the kid's side.
But you know what was over there with it?
Dickens, or good chunks of him. Jane Eyre. Wuthering Heights. Jane Austen, in whole or at least in Pride and Prejudice and Sense and Sensibility. The Turn of the Screw. Gulliver's Travels. Robinson Crusoe. Jules Verne, H.G. Wells, Sir Walter Scott, Mark Twain, Sir Arthur Conan Doyle, Willa Cather.
My teen self thought librarians didn't understand fantasy and thought it childish. My mature self knows that librarians know what they're doing, and that they hit the nail on the head here.
What do all these works - fantasy, mystery, science fiction, "classic," juvenile, YA - have in common?
They are written for brains that are mature enough to handle complex concepts and are still growing; not for ones that have stopped forming new synapses and settled down to losing them. In other words, for brains under 25. Yet they are all still accessible for older brains, if those brains have kept limber by thinking of and about new ideas, concepts, and ways to enjoy fiction.
And this is why science fiction writers, and readers, and scholars, should pay attention to the Norton Awards.
Because in important ways, speculative fiction, when it's doing what it does best, is "really" YA/MG insofar as these genre divisions and categorization mean anything at all.
Sure, formula and potboiler and lowest-common-denominator YA/MG exists, which at best teach literary conventions and at worst are written for people who wish their brains would stop growing. These works no more define YA/MG than their equivalents in SF&F (and mystery, and romance, and literary fiction, and...), no matter how much they may leap to the casual and ignorant eye. Any genre repays looking for the good stuff; and I will go so far as to say that the Good Stuff is easier to find in books written for young people than in any other category.
Speculative fiction written for young people is the epitome of speculative fiction. Those who overlook it willfully cut themselves off from the Best Stuff.
That's really all I can usefully say on the subject.
Edited to Add: Silly Peni, forgot to link the rest of the Norton Blog Tour! Happy reading!
I used to be as annoyed as anybody else, back in the 70s, when I was a YA myself and found I had to visit the children's department of the library in order to get my fantasy fix. Patricia McKillip's Riddlemaster of Hed trilogy wasn't written for children, nor was Foundation; nor was most of Ursula K. LeGuin. The Narnia books were; C.S. Lewis's science fiction trilogy wasn't, and neither was my favorite Lewis book, Till We Have Faces. The Hobbit was; LOTR wasn't. If you wanted to buy these books, you didn't go to the children's section of the bookstore, but to Science Fiction (and the absence of a Fantasy section bugged me, too), which was on the adult side of the bookstore. The adult fiction side of the library was often (but not always) divided up into General Fiction, Science Fiction, and Mystery, and if a fantasy happened to be overtly adult enough (like the Gormenghast trilogy, which I read and didn't enjoy) it would be under Science Fiction, but most of the good stuff was all tumbled together in alphabetical order by author on the kid's side.
But you know what was over there with it?
Dickens, or good chunks of him. Jane Eyre. Wuthering Heights. Jane Austen, in whole or at least in Pride and Prejudice and Sense and Sensibility. The Turn of the Screw. Gulliver's Travels. Robinson Crusoe. Jules Verne, H.G. Wells, Sir Walter Scott, Mark Twain, Sir Arthur Conan Doyle, Willa Cather.
My teen self thought librarians didn't understand fantasy and thought it childish. My mature self knows that librarians know what they're doing, and that they hit the nail on the head here.
What do all these works - fantasy, mystery, science fiction, "classic," juvenile, YA - have in common?
They are written for brains that are mature enough to handle complex concepts and are still growing; not for ones that have stopped forming new synapses and settled down to losing them. In other words, for brains under 25. Yet they are all still accessible for older brains, if those brains have kept limber by thinking of and about new ideas, concepts, and ways to enjoy fiction.
And this is why science fiction writers, and readers, and scholars, should pay attention to the Norton Awards.
Because in important ways, speculative fiction, when it's doing what it does best, is "really" YA/MG insofar as these genre divisions and categorization mean anything at all.
Sure, formula and potboiler and lowest-common-denominator YA/MG exists, which at best teach literary conventions and at worst are written for people who wish their brains would stop growing. These works no more define YA/MG than their equivalents in SF&F (and mystery, and romance, and literary fiction, and...), no matter how much they may leap to the casual and ignorant eye. Any genre repays looking for the good stuff; and I will go so far as to say that the Good Stuff is easier to find in books written for young people than in any other category.
Speculative fiction written for young people is the epitome of speculative fiction. Those who overlook it willfully cut themselves off from the Best Stuff.
That's really all I can usefully say on the subject.
Edited to Add: Silly Peni, forgot to link the rest of the Norton Blog Tour! Happy reading!
Labels:
fantasy,
genre,
juvenile,
science fiction,
YA
Sunday, December 9, 2012
Supervillains in Retirement
So, as you can probably tell from the hour at which I'm posting this, it was kind of a crappy week; but I wasted the time productively, getting a shareable Sims2 neighborhood to the testing stage and passing it along to a couple of people for playtesting. One must keep the wheels turning somehow, and if nothing else it's an exercise in a new format. Anyway, one of the characters is a Criminal Mastermind (the top of the game's criminal career) who has, theoretically, retired to the country, except that he hasn't quite gotten around to the part where he stops working. As a result, he drives off in a limo to commit dastardly deeds every night and shows up in a supervillain costume to hang out at the swimming pool or the General Store during the day. Sometimes he pokes people and sometimes he comes with his wife and spends all his time canoodling her.
When one of my playtesters sent me notes on play, I was amused to find that she was loving this guy, making plans to get him a Persian cat named Doomsday to love on, when suddenly she looked in the relationship panel on the Heads Up Display and uncovered the affair he'd had with a young lady (now pregnant by his son) and became furiously angry with him. He can be a supervillain offstage all he wants, and it's cute; but she can see his wife, and his wife adores him, and cheating on her is Different.
I get this, but I also find it hilarious.
And then she sends me pictures of him out and about in his supervillain finery, and I start to wonder, How would you do this in a story? And could you do it, and be funny, without sacrificing a strong moral sense?
Mad geniuses and over-the-top supervillains have been a bit of a meme for awhile now. I first became aware of this in 2005, when I started reading Narbonic, a comic about mad genius and romantic love. I see it in YA literature (Catherine Jinks does it quite well), knocking around the web (as in the grand satire "Dr. Horrible's Sing-along Blog"), and it's even reached the mainstream movie audience in Despicable Me. But as far as I know the Monty Python bunch led the way with a sketch called "Mr. Neutron," in which "the most dangerous man in the world" prompts government officials, spies, and so on to take all kinds of panicked action, while he goes around chatting with the neighbors, sitting in spindly garden chairs, and going shopping. He apparently has the power to destroy the universe, but not the motivation. (What motivation would be sufficient, anyway?)
But could you center a work on a figure who was evil, and likeable, and retired to the country, and never did anything to the people around him; and bring him to justice; and make the reader feel both the powerful necessity of bringing him to justice, and the pity that it should be necessary?
And if you could do all that and still make people laugh (because people hate stories that make them think too hard, but will forgive any work that also makes them laugh) -
Well, you'd have done a good job of work, then.
When one of my playtesters sent me notes on play, I was amused to find that she was loving this guy, making plans to get him a Persian cat named Doomsday to love on, when suddenly she looked in the relationship panel on the Heads Up Display and uncovered the affair he'd had with a young lady (now pregnant by his son) and became furiously angry with him. He can be a supervillain offstage all he wants, and it's cute; but she can see his wife, and his wife adores him, and cheating on her is Different.
I get this, but I also find it hilarious.
And then she sends me pictures of him out and about in his supervillain finery, and I start to wonder, How would you do this in a story? And could you do it, and be funny, without sacrificing a strong moral sense?
Mad geniuses and over-the-top supervillains have been a bit of a meme for awhile now. I first became aware of this in 2005, when I started reading Narbonic, a comic about mad genius and romantic love. I see it in YA literature (Catherine Jinks does it quite well), knocking around the web (as in the grand satire "Dr. Horrible's Sing-along Blog"), and it's even reached the mainstream movie audience in Despicable Me. But as far as I know the Monty Python bunch led the way with a sketch called "Mr. Neutron," in which "the most dangerous man in the world" prompts government officials, spies, and so on to take all kinds of panicked action, while he goes around chatting with the neighbors, sitting in spindly garden chairs, and going shopping. He apparently has the power to destroy the universe, but not the motivation. (What motivation would be sufficient, anyway?)
But could you center a work on a figure who was evil, and likeable, and retired to the country, and never did anything to the people around him; and bring him to justice; and make the reader feel both the powerful necessity of bringing him to justice, and the pity that it should be necessary?
And if you could do all that and still make people laugh (because people hate stories that make them think too hard, but will forgive any work that also makes them laugh) -
Well, you'd have done a good job of work, then.
Tuesday, December 4, 2012
Do Not Want
One thing that discourages me is reading the "New Deals" mailings from Publishers' Marketplace. So much of what's sold sounds so dreadful to me!
A lot of this is just the required format, which requires that the pitch line for the book, information on author (and previous work), publisher, agent, and terms of the deal all be shoehorned into a single paragraph, preferably containing only once sentence.
The experience has brought to my attention certain phrases that automatically turn me off. This puts additional pressure on me when writing queries, as I am now consciously avoiding them. If I'm sick to death of hearing these phrases, I think, an agent or publisher with taste similar to mine presumably is even more so.
For the record, if you try to sell me something and find yourself saying:
"...only to find..."
"...changes everything..."
"...nothing will ever be the same..."
"...fight to survive..." (or against tyrranny, or to regain, or basically any generic fight, battle, or war turns me right off)
"...not what he/she/it/they seem..."
"...learns that..." (Okay, this one is contextual. If the protagonist learns that his mother is a robot, I'm cool. If he learns some big philosophical point like how to feel truly alive or that risk is necessary or some damn thing like that, don't tell me about it in the pitch!)
"...little realizing..."
"...all while..."
You've already lost me.
Fortunately for you, as a consumer I'm on the wrong part of the bell curve for marketing success. In fact, if I can tell you're trying to sell me something, you can't sell it to me. I immediately don't want it. I want to go in to a store and find what I'm looking for, on my own, thankyouverymuch.
No wonder I have such a hard time selling perfectly good stories!
A lot of this is just the required format, which requires that the pitch line for the book, information on author (and previous work), publisher, agent, and terms of the deal all be shoehorned into a single paragraph, preferably containing only once sentence.
The experience has brought to my attention certain phrases that automatically turn me off. This puts additional pressure on me when writing queries, as I am now consciously avoiding them. If I'm sick to death of hearing these phrases, I think, an agent or publisher with taste similar to mine presumably is even more so.
For the record, if you try to sell me something and find yourself saying:
"...only to find..."
"...changes everything..."
"...nothing will ever be the same..."
"...fight to survive..." (or against tyrranny, or to regain, or basically any generic fight, battle, or war turns me right off)
"...not what he/she/it/they seem..."
"...learns that..." (Okay, this one is contextual. If the protagonist learns that his mother is a robot, I'm cool. If he learns some big philosophical point like how to feel truly alive or that risk is necessary or some damn thing like that, don't tell me about it in the pitch!)
"...little realizing..."
"...all while..."
You've already lost me.
Fortunately for you, as a consumer I'm on the wrong part of the bell curve for marketing success. In fact, if I can tell you're trying to sell me something, you can't sell it to me. I immediately don't want it. I want to go in to a store and find what I'm looking for, on my own, thankyouverymuch.
No wonder I have such a hard time selling perfectly good stories!
Labels:
books,
communication,
human behavior,
marketing,
publicity
Sunday, December 2, 2012
Idea Garage Sale, Reversed
So, I'm scheduled to be part of a coordinated blogging effort on behalf of the Andre Norton Award, as detailed at Erin Underwood's blog. My contribution will be on the 11th.
I volunteered from a sense of civic duty, but I don't have a clear idea of what I want to say on the topic. I'm sure I have something relevant and at least mildly interesting knocking around my head, but I don't know what it is yet.
So instead of putting up a garage sale idea, I'm browsing. Fiction ideas aren't the only ones out there. Anybody have anything they've always wanted to hear discussed about the Norton award, YA and MG speculative fiction, or anything related to them that I might be better qualified to discuss? Go ahead and run it by me.
Otherwise, there's no telling what I'll come up with.
I volunteered from a sense of civic duty, but I don't have a clear idea of what I want to say on the topic. I'm sure I have something relevant and at least mildly interesting knocking around my head, but I don't know what it is yet.
So instead of putting up a garage sale idea, I'm browsing. Fiction ideas aren't the only ones out there. Anybody have anything they've always wanted to hear discussed about the Norton award, YA and MG speculative fiction, or anything related to them that I might be better qualified to discuss? Go ahead and run it by me.
Otherwise, there's no telling what I'll come up with.
Friday, November 30, 2012
That Time of Year Again; or Why Am I Never Prepared for What Always Happens??
As Kitchen Sanitation Month draws to a close, I am faced with the reality that I still don't understand how the crisper drawers in my refrigerator are set up.
It looks perfectly simple when I'm taking it apart for cleaning, and then when I go to put it back not one bit of it makes any sense. The only thing I know for certain is that the holes on the sides of the frame fit into those little knobs on the sides of the refrigerator. That's the baseline. But once the frame's back in place - this part moves this way so this end must be the front, but if I try to put it in that way the glass won't lie flat and if I put it in the other way there's nothing to hook the ends into and the slots on the sides of the drawers should lock into something but there's nothing except this bit and in that case how does the drawer move at all? Every year I go through this. Every single year.
It's not just that I'm mechanically hopeless. Damon's much better at this sort of thing than I am, and when I enlist his aid he's soon as bewildered as I am. At the moment we have an arrangement that almost works, but one of the drawers sticks so much that we can tell something's still off. I'm hoping that, having gotten so close and slept on it, I can get to the "oh, of course, I do this to that and then everything fits" moment, which is also a yearly occurrence, as soon as I go down there and look. You'd think it'd get easier every year, but it seems to get harder.
This, of course, is what notes are for. Maybe this is the year we make some. But will we then be able to find them next time Kitchen Sanitation Month rolls around? All we can do is the best we can do, but I'm not convinced we've done our best on this one.
I'm sure nobody who reads this blog ever has problems like this. :)
It looks perfectly simple when I'm taking it apart for cleaning, and then when I go to put it back not one bit of it makes any sense. The only thing I know for certain is that the holes on the sides of the frame fit into those little knobs on the sides of the refrigerator. That's the baseline. But once the frame's back in place - this part moves this way so this end must be the front, but if I try to put it in that way the glass won't lie flat and if I put it in the other way there's nothing to hook the ends into and the slots on the sides of the drawers should lock into something but there's nothing except this bit and in that case how does the drawer move at all? Every year I go through this. Every single year.
It's not just that I'm mechanically hopeless. Damon's much better at this sort of thing than I am, and when I enlist his aid he's soon as bewildered as I am. At the moment we have an arrangement that almost works, but one of the drawers sticks so much that we can tell something's still off. I'm hoping that, having gotten so close and slept on it, I can get to the "oh, of course, I do this to that and then everything fits" moment, which is also a yearly occurrence, as soon as I go down there and look. You'd think it'd get easier every year, but it seems to get harder.
This, of course, is what notes are for. Maybe this is the year we make some. But will we then be able to find them next time Kitchen Sanitation Month rolls around? All we can do is the best we can do, but I'm not convinced we've done our best on this one.
I'm sure nobody who reads this blog ever has problems like this. :)
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