Tuesday, December 20, 2016

Welcome to the Dystopia

So. The electors didn't save us (it was never very likely, but this is 2016 - probability was not a limiting factor and if they'd had any guts they'd have done it) and we're living in a dystopia with an incompetent con man at the helm appointing neo-Nazis and profit pirates, incidentally encouraging devotees of every systemic evil that we've been papering over since the country was founded to come out of the woodwork and do evil by the light of day.

Well! This is not the first time the bullies have been in charge of the classroom, and we do not lack historical examples for how to behave. Unfortunately, most of them involve the most privileged hunkering down and collaborating or hiding and leaving the work of making things better to the major sufferers, who are pretty busy being oppressed and surviving - or not. A lot of people will die and someday the privileged will look back and say: "Hey, we survived, it wasn't that bad" and get angry at any one who tells us that the systemic problems still linger and if we'd look past our privileged noses and admit that, we might finally be able to dismantle dystopia.

Millions of stories are about to go down. Many will be tragedies. How many will be told?

It's hard for an artist to know what to do in these situations. Few of us have much in the way of margins in our lives, or resources to devote to dismantling the structures of horror rising up around us. We don't make much money, often have multiple jobs (the day job, the creative work, and the family work; possibly also the bureaucracy work of getting the help you and yours are entitled to), and our talents may not be well-suited for activism or actively rescuing the people who are getting thrown under the bus. It's a certain amount of work even seeing and recognizing a chance to do someone some concrete good. Jews are asking their gentile friends now "Would you hide me?" and they aren't the only ones with reason to ask that question; but I must number myself among those whose answer is: "I would, but I don't think my attic is really habitable and I'm not sure how to make it so."

I'm a dumpy little white lady who writes books for young people but can't land an agent and is therefore in a long dry spell. I have health crap, I have no energy and a dodgy memory, I have a single-income family and the car is officially dead; but I know I'm still better off than a lot of people are going to be at any given time in the next four years. (I hope, only the next four years; I know that's not realistic, but some of us have to be optimists to get out of bed in the morning.)It cannot be enough to click and reblog and send occasional small donations to a handful of important activisms, to tread water and keep stuff in the mail and maintain an escapist little simblr and grumble to my friends. But what more can I do?

And do I even have the right to keep writing and trying to sell stuff, when it's so clear to me that what publishers should be doing over the next four years is dropping all their cis-het-white-abled writers in favor of amplifying marginalized voices? Seriously, if every artist of any kind who met that description stopped producing work for the next four years, and the amount of media published remained the same, the level of representation for people who don't meet that description would increase more than the level of cis-het-white-abled representation would decrease, with a considerable net gain for the world at large.

These are things that we must all consider. What privileges do we have? Is there a way to leverage them into the service of the unprivileged? Are we terrible people if we do not go to rallies because we simply cannot face the crowds or stand long in the cold, or are too afraid of tear gas?

Which privileges are we denied? Do we deserve to have them if we don't fight for them? How do we know a right from a privilege?

Back in middle school, I heard a family friend (who would have vigorously denied that he was racist) say (in effect) that "Negroes" had done a lot of things for "Society" and deserved not to be discriminated against, but "Mexicans" did nothing for "Society" and could be excluded, marginalized, and looked down on, guilt-free. I was not brave enough to speak up against a grownup, but we were living in West Texas at the time and I was aware enough of my surroundings to think: "But without Mexicans, there is no Society here."

And this is the bottom line, this is what the con man and his cronies and those who put him in power don't realize - we are all Society. Those who survive the next four years will be diminished by the loss of those who do not - and by the loss of the voices that fall silent in order to survive.

It is our responsibility to diminish this Society as little as possible - to help others to survive, and this is important.

But it is also important to keep making a Society worth preserving. To contribute our little mite, no matter how trivial it may seem, to a world that is not unrelieved misery to live in. To encourage others to create, to empower those less privileged, and to get the attention of those more privileged. To amplify the whispers of others and to make ourselves heard amid the raucous shouting of those who think that they are Society and that anyone who is insufficiently like them has to earn the right to exist in their shadow.

Resist by existing, if that is all you have the energy to do.

And if you must die, die loudly. Make it count.

Thursday, December 15, 2016

Duh.

The problem with the tracking sequence isn't that it's circular, or too long, or ends in anti-climax. It's that I'm not using it to make the Caves threatening enough, and everyone is much too calm.

Not sure how to do that, but you can't solve a problem till you recognize it.

Tuesday, November 29, 2016

Happy Birthday, Louisa May Alcott

She'd have been 184 today, and she got a Google doodle, an honor I'm sure she'd be into if she understood it.

As for me, I'm at the stage of revision where the lesbian western is awesome, brilliant, and sure to win all the awards; only to be censored and become a rallying point for civil rights activists everywhere! Otherwise, I'm just fiddling while America burns and I can't bear it.

But - and I think we all need to bear this in mind - although there is no excuse for watching your country's ideals go up in flames and water cannons as if it were nothing to do with you - our ordinary daily pursuits do have value even in times of despair. The arts help us cope with reality far more often than they provide a place of irresponsible escape.

And it doesn't have to be traditional art, or paid art, to do that. Shortly after the election I was informed that someone had downloaded Widespot specifically to provide a healthy distraction from the fear and hopelessness felt in its wake. Lots of people turn to fanfiction in times of crisis - fanfiction being full of the specific content that people in crisis feel most need of, but are least provided for by the media.

And the afghan your aunt knitted for you is warmer than the throw you bought at Sears. It just is.

Wednesday, November 9, 2016

The Morning After the Election

Social injustice is like depression.

It's always there, lurking. You clear it in your immediate vicinity for awhile, but you know it's still out there affecting someone, and you know it will come back to you, and you know that it's frequently fatal. It feels like no progress is ever made.

But progress is made, so gradually that we don't notice until we compare a sufficiently distant past with the present. More people understand more about the causes and processes that create the condition than ever before, and are constantly working to improve our tools to combat it. It is more curable than it ever was, though less curable than it will be. It is more preventable than it ever was, though not as preventable as it should be. Failure happens again and again and again, but success can't happen without the risk of failure.

You can't control anyone else. You can't always control yourself. But you can do more than despair. Keep the manuscript in the mail. Take your meds (as long as you can get them). Donate if you can, march if you can, stand firm if you can. Vote in the little elections as well as the big. Speak when It wants you to shut up and die.

If you can do nothing else, choose kindness at every opportunity life gives you for cruelty. It's the only way to reduce suffering, your own and others.

Sunday, October 9, 2016

Back in the saddle again?

Sorry, no ideas for sale today.

But I just thought I'd check in and say I'm working on the lesbian western again, despite weirdness with the sleep schedule and other factors.

Mind you, this is the easy kind of work - revision. Can I face the hard stuff, the querying and the hunting down of people to query? That remains to be seen.

But it's good to be with Len again. And I can't query till revision is done, so this is a start.

Sunday, July 17, 2016

Idea Garage Sale: Looking Back

Yes, I'm still alive. And I have mysteriously received this brief list of historical novels published in 2116, concerning the anniversary of so very much. Of varied quality, what they have in common is 20/20 hindsight - either the protagonist, or the narrator, keeps throwing a backward-glowing light on events, finding significance and drawing conclusions that those of us living through them couldn't because we lack the context of what's coming. From that direction, it all looks inevitable. From this direction, nothing looks inevitable, or even probable, as we bungee-jump into the future.

Pokemon Bro - A middle school transboy must confront his own latent misogyny when girls face off against boys in the neighborhoodwide race to "catch 'em all"
Coup de Theater - The members of a theater troupe in Ankara get through the night of the coup in various ways, their stories and personalities intertwining with the play they're rehearsing to throw ironic light on near-future Turkish history.
Battle of the Thames - A black comedy centered on (and improving on) the watergoing shenanigans of campaigners for and against Britain's remaining in the European Union, soon to be a major holomotion picture with an ensemble cast of big names, all of them prettier than the people they'll be portraying.
Traffic Stop An unforgiving but ultimately hopeful story of police brutality, racial injustice, and indomitable courage. The protagonist is an idealistic African-American policeman.
Su Vota es Su Voce - Originally written in Spanglish, a romantic comedy about a political blogger and the campaign manager she hounds for information, set against the background of the American primaries. Contains several significant anachronisms.

This has been such a weird year; and we're only half done with it.

Sunday, May 29, 2016

Idea Garage Sale: Mice in the Alien Museum?

You have, of course, had story dreams, brilliant plots and situations that melted away and/or turned to nonsense as you woke. If you cultivate a certain habit of mind, you will start working on turning them into usable stories before you even wake up, and may even stave off the disappointment of realizing that it wasn't, in fact, brilliant for several minutes after waking. The one I had the other day sprawled out in so many directions that the viewpoint-I in the dream pulled out paper and started putting down notes, as fast as I could, and quickly came to realize that it sprawled way too much. I'd have to cut out 3/4s of the potential to make it a book; and all of the characters to make it an RPG campaign. But, as I woke and started putting my brain in order for the day, I realized that what I had here was a perfectly viable computer game scenario. Something I don't have the skills to develop, and insufficient force of will to learn at this juncture.

Or perhaps I should say that my creative engagement with the idea does not reach the threshold necessary to give me the force of will to learn. The subconscious doesn't care in the slightest whether you have the practical skills necessary to make the vision it hands you into something approximating reality. If it did, far fewer people would produce a sufficient number of works to gain the necessary skills to produce them (because the only way to learn this stuff is to do it, and you need an idea urging you on).

Anyway, the dream involved a small group of people who had been in some sort of aircraft (something orange and vaguely resembling a space shuttle) when it crashed in some isolated rocky frozen location. Deprived of all their communication technology and lacking almost all survival gear necessary to survive there, when they spy a set of Cyclopean metal doors set into a snowy cliff-face they have no hesitation about getting through them, though they assume it to be a secret installation of some government's. (Bypassing the security of these doors would presumably be the first challenge to solve in the game, but the dream hand-waved it, as all the Good Stuff was on the other side of the doors.)

Inside, they find themselves in a vasty shadowy warehouse/museum style place, full of computer banks and displays and stored modern human artifacts, all oddly mundane, but neatly labeled in a weird alphabet. Everything a modern human needs to survive is in this place, though arranged according to some inexplicable system, so that washers and dryers are on opposite ends of the place and there are no chairs anywhere near the tables, etc. Moreover, the place is frequented by Cyclopean metallic bipedal figures, who may be cyborgs or exosuits or straight-up robots, who are apparently maintaining the facility, but whose movements make no intuitive sense. Moreover, they don't seem to be using familiar senses - they can't detect a human running between their feet, but may inexplicably home in on one holding still behind a refrigerator. They are alien, truly alien - the survivors of the crash can't find a point of commonality that makes their behavior intuitive in any way.

The characters were all civilians who had deep distracting backstories and personal motivations that provided a lot of the sprawl my Viewpoint-I notetaker was trying to cut out. The game would ideally offer a selection of character avatars who could be played solo or in groups, possibly with AIs that could (simlike) run uncontrolled to allow a player to head-hop if she chose, all with individualized backstories and abilities that would affect gameplay. Pregame prep would involve choosing your team of survivors (I don't think the setting would lend itself to single-avatar play - you'd need to be in two places at once too often, given the hugeness and the lack of human-logical spatial connection among the exhibits), or perhaps being assigned one randomly and having to figure out how to make the best of it. You could have a lot of mini-adventures and puzzles, but the main three plot problems to solve would be:

1) Rescue/escape - using the materials at hand either to communicate with the outside world, or to repair the orange shuttle and leave.
2) Survival - as effective mice in this environment so full of useful stuff, yet so poorly designed from the point of view of human survival, dodging aliens whose behavior is bizarrely inexplicable.
3) Figuring out what in tarnation the aliens are doing here. Are they hostile, benevolent, or neutral? Are the scientists, soldiers, automata, reality TV stars? And what is the appropriate human response to whatever it is they are doing?

The biggest storytelling challenge here would be to establish the alien abilities, logic, and purpose in such a way that all the counterintuitive stuff in the warehouse's arrangement and the bipeds' behavior becomes logical when the character finally figures out the correct angle of view, without destroying the alien vibe. The chief coding problem would be to transfer that kind of logic to the AI, so that it behaves in a consistent manner that appears inconsistent.

I don't even play this kind of game. How in the world did I come to dream about it?