So, we went with our friend W to see Knights of Badassdom, a horror comedy set at a LARP, last night, and on the whole liked it. Though far from perfect, it did capture a certain fannish feeling and left me missing my original gaming group, the guys I held hands with to keep from getting separated in the crowd at the first Star Trek movie, and hoping that they all got to see it, too. It was internally consistent and did not have me amusing myself with the desperate moviegoing games of "predict the upcoming plot development" or "predict the dialog." On the whole, it presents LARPers (at least, fantasy LARPers; the paintballers were dismissed as "rednecks" and shown as deliberate jackasses who were, in one case, even willing to abuse positions of public trust in order to ruin other people's fun) in a positive light. Most of the characters were more or less likeable. I don't think I've been in a movie during which the entire audience cheered wildly with one voice since the original Star Wars (which I saw when it came out), but it happened last night.
And may I just mention how awesome it is that one of the kings was in a wheel chair, the protagonist party's badass fighter was a little person, and one of the gamemaster's assistants was a practicing Jew never seen without his yarmulke; and that these things were all treated as ordinary and not worthy of remark or emphasis just like in real life?
Of course, this makes the movie's failure of the Bechdel Test even more annoying...
So now I settle in to another movie game - the Post-Viewing Rewrite. W stayed the night with us, so we spent a lot of breakfast discussing what would have been in the movie had we written it, and sorting out what bits probably were in it originally but got trimmed for length. (The movie is a good twenty minutes too short.) Don't worry, I don't intend to go on and on about it.
Suffice it to say that a movie W and I scripted on the same topic and with the same basic plot would have been structured very differently and had a much more interesting climactic battle set piece (without losing the Huge Moment of Awesome that prompted that all-audience cheer), by spending five minutes apiece earlier in the movie on establishing a small number of parties of secondary characters, showcasing their individual approaches to fantasy combat during the first day's quests, and then showing them using these same techniques - not to defeat the monster, but to slow it down and cover the escape of fellow-players who aren't equipped even to do that. A team which relies heavily on the use of shield-walls, for example, could bullrush it and knock it down (probably losing a man with each attack) or even pin it for a short period; while a party of wizards who have developed their aim, distance, and accuracy in throwing spell packets could annoy and distract it with hurled rocks and possibly other improvised weapons. Some rules lawyer would probably also start trying to work out what its weakness was, possibly raiding a well-stocked car or park maintenance facility in search of some suitable chemical vulnerability.
I have no doubt in my mind, by the way, that in real life this is indeed what would happen. Many LARPers are military or ex-military, and even among civilian LARPers the marine mentality is strong. An attacked LARP group would rapidly self-sort into "civilians" and "protectors," and the protectors would not think twice about risking their lives to fill that role.
The Post-Viewing Rewrite is, in my opinion, one of the benefits of the not-quite-successful work of art. I console myself with it sometimes when I feel I'm getting a little far from my areas of expertise. When I was researching The Music Thief, I was constantly conscious that I'm white as rice and had a lot of nerve writing a Hispanic protagonist, much less one interested in conjunto and Tejano music. But the book refused not to be written, the universe kept throwing research opportunities into my lap, the Hispanic people I discussed the work with ahead of time were all enthusiastic. And I figured, worst case scenario, some Hispanic child for whom "author" is an alien career goal thinks: "This is all wrong! When I write my book -"
And then write it. That would be well worth writing a flawed book in public. I would rather write a deeply imperfect book that prompts someone who might otherwise live and die without discovering her own creativity to write something better, than write a perfect book which leaves the audience feeling that there's no point trying, it's already been done, and done right.
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